Continuation d'url persistante

This commit is contained in:
Bertrand BRUN 2011-04-27 12:01:37 +02:00
parent a9a1501e28
commit ca04fbfe81
4 changed files with 226 additions and 20 deletions

View File

@ -47,6 +47,7 @@ body {
<script src="ressources/jquery-1.5.1.min.js"></script>
<script src="ressources/jquery-ui-1.8.11.custom.min.js"></script>
<script src="ressources/jquery.ba-hashchange.min.js"></script>
<script src="ressources/jquery.JSON.js"></script>
<script src="ressources/my-extensions.js"></script>
<script src="ressources/pticlic.js"></script>
</head>

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@ -0,0 +1,178 @@
/*
* This document is licensed as free software under the terms of the
* MIT License: <a href="http://www.opensource.org/licenses/mit-license.php" title="http://www.opensource.org/licenses/mit-license.php">http://www.opensource.org/licenses/mit-license.php</a>
*
* Adapted by Rahul Singla.
*
* Brantley Harris wrote this plugin. It is based somewhat on the JSON.org
* website's <a href="http://www.json.org/json2.js" title="http://www.json.org/json2.js">http://www.json.org/json2.js</a>, which proclaims:
* "NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.", a sentiment that
* I uphold.
*
* It is also influenced heavily by MochiKit's serializeJSON, which is
* copyrighted 2005 by Bob Ippolito.
*/
/**
* jQuery.JSON.encode( json-serializble ) Converts the given argument into a
* JSON respresentation.
*
* If an object has a "toJSON" function, that will be used to get the
* representation. Non-integer/string keys are skipped in the object, as are
* keys that point to a function.
*
* json-serializble: The *thing* to be converted.
*/
jQuery.JSON = {
encode: function(o) {
if (typeof (JSON) == 'object' && JSON.stringify)
return JSON.stringify(o);
var type = typeof (o);
if (o === null)
return "null";
if (type == "undefined")
return undefined;
if (type == "number" || type == "boolean")
return o + "";
if (type == "string")
return this.quoteString(o);
if (type == 'object') {
if (typeof o.toJSON == "function")
return this.encode(o.toJSON());
if (o.constructor === Date) {
var month = o.getUTCMonth() + 1;
if (month < 10)
month = '0' + month;
var day = o.getUTCDate();
if (day < 10)
day = '0' + day;
var year = o.getUTCFullYear();
var hours = o.getUTCHours();
if (hours < 10)
hours = '0' + hours;
var minutes = o.getUTCMinutes();
if (minutes < 10)
minutes = '0' + minutes;
var seconds = o.getUTCSeconds();
if (seconds < 10)
seconds = '0' + seconds;
var milli = o.getUTCMilliseconds();
if (milli < 100)
milli = '0' + milli;
if (milli < 10)
milli = '0' + milli;
return '"' + year + '-' + month + '-' + day + 'T' + hours + ':'
+ minutes + ':' + seconds + '.' + milli + 'Z"';
}
if (o.constructor === Array) {
var ret = [];
for ( var i = 0; i < o.length; i++)
ret.push(this.encode(o[i]) || "null");
return "[" + ret.join(",") + "]";
}
var pairs = [];
for ( var k in o) {
var name;
var type = typeof k;
if (type == "number")
name = '"' + k + '"';
else if (type == "string")
name = this.quoteString(k);
else
continue; // skip non-string or number keys
if (typeof o[k] == "function")
continue; // skip pairs where the value is a function.
var val = this.encode(o[k]);
pairs.push(name + ":" + val);
}
return "{" + pairs.join(", ") + "}";
}
},
/**
* jQuery.JSON.decode(src) Evaluates a given piece of json source.
*/
decode: function(src) {
if (typeof (JSON) == 'object' && JSON.parse)
return JSON.parse(src);
return eval("(" + src + ")");
},
/**
* jQuery.JSON.decodeSecure(src) Evals JSON in a way that is *more* secure.
*/
decodeSecure: function(src) {
if (typeof (JSON) == 'object' && JSON.parse)
return JSON.parse(src);
var filtered = src;
filtered = filtered.replace(/\\["\\\/bfnrtu]/g, '@');
filtered = filtered
.replace(
/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g,
']');
filtered = filtered.replace(/(?:^|:|,)(?:\s*\[)+/g, '');
if (/^[\],:{}\s]*$/.test(filtered))
return eval("(" + src + ")");
else
throw new SyntaxError("Error parsing JSON, source is not valid.");
},
/**
* jQuery.JSON.quoteString(string) Returns a string-repr of a string, escaping
* quotes intelligently. Mostly a support function for JSON.encode.
*
* Examples: >>> jQuery.JSON.quoteString("apple") "apple"
*
* >>> jQuery.JSON.quoteString('"Where are we going?", she asked.') "\"Where
* are we going?\", she asked."
*/
quoteString: function(string) {
if (string.match(this._escapeable)) {
return '"' + string.replace(this._escapeable, function(a) {
var c = this._meta[a];
if (typeof c === 'string')
return c;
c = a.charCodeAt();
return '\\u00' + Math.floor(c / 16).toString(16)
+ (c % 16).toString(16);
}) + '"';
}
return '"' + string + '"';
},
_escapeable: /["\\\x00-\x1f\x7f-\x9f]/g,
_meta: {
'\b': '\\b',
'\t': '\\t',
'\n': '\\n',
'\f': '\\f',
'\r': '\\r',
'"': '\\"',
'\\': '\\\\'
}
}

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@ -0,0 +1 @@
http://www.rahulsingla.com/blog/2010/05/jquery-encode-decode-arbitrary-objects-to-and-from-json

View File

@ -1,6 +1,6 @@
var state = "frontpage";
// ==== JavaScript Style général
// ==== JavaScript Style général
function jss() {
var w = $(window).width();
var h = $(window).height();
@ -99,10 +99,34 @@ jss.score = function(w, h, iconSize) {
};
// ==== URL persistante
oldhash = {};
function hashchange() {
var info = location.hash.substring(location.hash.indexOf("#") + 1).split("/");;
screen[info[0]]();
};
if(oldhash && typeof(oldhash.state) == 'string' && leave[oldhash.state]) leave[oldhash.state]();
oldhash = hash();
var h = hash();
if (enter[h.state]) enter[h.state]();
}
function state() {
var info = $.JSON.decode(location.hash.substring(location.hash.indexOf("#") + 1).split(","));
info.get = function (key) {
return this[key];
};
info.set = function(key, value) {
this[key] = value;
};
info.commit = function () {
var info = this;
delete info.get;
delete info.commit;
delete info.set;
location.hash="#"+$.JSON.encode(info);
};
return info;
}
enter = {};
leave = {};
// ==== Interface Android
var UI = {
@ -117,7 +141,7 @@ if (typeof(PtiClicAndroid) != "undefined") {
UI = PtiClicAndroid;
}
// ==== Code métier général
// ==== Code métier général
$(function() {
$(window).resize(jss);
$(window).hashchange(hashchange);
@ -127,13 +151,12 @@ $(function() {
function ajaxError(x) {
UI.dismiss();
alert("Erreur fatale. Merci de nous envoyer ce message : "+x.status+" - "+x.statusText+"\n"+x.responseText.substring(0,20)+((x.responseText == '') ? '': ''));
alert("Erreur fatale. Merci de nous envoyer ce message : "+x.status+" - "+x.statusText+"\n"+x.responseText.substring(0,20)+((x.responseText == '') ? '': 'â€ò  Š'));
}
// ==== Code métier pour la frontpage
screen = {};
// ==== Code métier pour la frontpage
ui = {};
screen.frontpage = function () {
enter.frontpage = function () {
state="frontpage";
$("#frontpage .frontpage-button.game").click(function(){
location.hash = "#game";
@ -142,10 +165,10 @@ screen.frontpage = function () {
UI.dismiss();
}
// ==== Code métier pour le jeu
screen.game = function () {
// ==== Code métier pour le jeu
enter.game = function () {
state="game";
UI.show("PtiClic", "Récupération de la partie");
UI.show("PtiClic", "Récupération de la partie");
$.getJSON("getGame.php?callback=?", {
user:"foo",
passwd:"bar",
@ -154,6 +177,11 @@ screen.game = function () {
jss();
}
leave.game = function () {
$("#game .relations").empty();
$('#game #mn-caption').stop().clearQueue();
}
ui.game = function (game) {
var currentWordNb = 0;
game.answers = [];
@ -169,9 +197,7 @@ ui.game = function (game) {
if (currentWordNb < game.cloud.length) {
animateNext(click, button);
} else {
$("#game .relations").empty();
$('#game #mn-caption').stop().clearQueue();
ui.score(game);
location.hash = "#score";
}
}
@ -186,7 +212,7 @@ ui.game = function (game) {
.stop() // Attention : stop() et clearQueue() ont aussi un effet
.clearQueue() // sur la 2e utilisation de mn (ci-dessous).
.clone()
.removeClass("mn") // Pour que le texte animé ne soit pas modifié.
.removeClass("mn") // Pour que le texte animé ne soit pas modifié.
.appendTo("body") // Append to body so we can animate the offset (instead of top/left).
.offset(mn.offset())
.animate({left:click.left, top:click.top, fontSize: 0}, duration)
@ -221,9 +247,9 @@ ui.game = function (game) {
UI.dismiss();
}
// ==== Code métier pour les scores
screen.score = function (game) {
state="score";
// ==== Code métier pour les scores
enter.score = function () {
var game = state.getGame();
UI.show("PtiClic", "Calcul de votre score");
$.getJSON("server.php?callback=?", {
user: "foo",
@ -261,4 +287,4 @@ ui.score = function (game) {
jss();
});
UI.dismiss();
}
}