Correction de bug mineur

This commit is contained in:
Bertrand BRUN 2011-04-28 10:16:10 +02:00
parent ee2f6f5c09
commit f1ba2ed1f4

View File

@ -14,19 +14,21 @@ State.prototype.set = function(key, value) {
this[key] = value;
return this;
};
State.prototype.validate = function () {
if (oldScreen != state.screen) {
if (window[oldScreen] && window[oldScreen].leave) window[oldScreen].leave();
oldScreen = state.screen;
}
if (window[state.screen] && window[state.screen].enter) window[state.screen].enter();
};
var state;
var oldScreen = '';
var enter = {};
var leave = {};
var ui = {};
function hashchange() {
var stateJSON = location.hash.substring(location.hash.indexOf("#") + 1);
state = new State($.parseJSON(stateJSON));
if (oldScreen != state.screen) {
if (leave[oldScreen]) leave[oldScreen]();
oldScreen = state.screen;
if (enter[state.screen]) enter[state.screen]();
}
state.validate();
}
// ==== JavaScript Style général
@ -50,11 +52,38 @@ function jss() {
$(".screen").hide();
$("#"+state.screen+".screen").show();
jss[state.screen](w, h, iconSize);
if (window[state.screen] && window[state.screen].jss) window[state.screen].jss(w, h, iconSize);
}
// ==== JavaScript Style pour la frontpage
jss.frontpage = function(w, h, iconSize) {
// ==== Interface Android
var UI = {
setPreference: function() {},
getPreference: function() {return "";},
show: function() {},
dismiss: function() {},
exit: function() {}
};
if (typeof(PtiClicAndroid) != "undefined") {
UI = PtiClicAndroid;
}
// ==== Code métier général
$(function() {
$(window).resize(jss);
$(window).hashchange(hashchange);
hashchange();
});
function ajaxError(x) {
UI.dismiss();
alert("Erreur fatale. Merci de nous envoyer ce message : "+x.status+" - "+x.statusText+"\n"+x.responseText.substring(0,20)+((x.responseText == '') ? '': '…'));
}
// ==== Code métier pour la frontpage
frontpage = {};
frontpage.jss = function(w, h, iconSize) {
var fp = $("#frontpage.screen");
var $fp = function() { return fp.find.apply(fp,arguments); };
$fp("#title-block")
@ -78,8 +107,19 @@ jss.frontpage = function(w, h, iconSize) {
.southWest({left:w*0.55,top:h*0.8});
};
// ==== JavaScript Style pour le jeu
jss.game = function(w, h, iconSize) {
frontpage.enter = function () {
state.commit();
$("#frontpage .frontpage-button.game").click(function(){
state.set('screen', 'game').validate();
});
jss();
UI.dismiss();
};
// ==== Code métier pour le jeu
game = {};
game.jss = function(w, h, iconSize) {
var g = $("#game.screen");
var $g = function() { return g.find.apply(g,arguments); };
var mch = h/8, mnh = h*0.075;
@ -124,110 +164,27 @@ jss.game = function(w, h, iconSize) {
.south(g.south());
};
jss.score = function(w, h, iconSize) {
$(".screen")
.css('text-align', 'center');
};
// ==== Interface Android
var UI = {
setPreference: function() {},
getPreference: function() {return "";},
show: function() {},
dismiss: function() {},
exit: function() {}
};
if (typeof(PtiClicAndroid) != "undefined") {
UI = PtiClicAndroid;
}
// ==== Code métier général
$(function() {
$(window).resize(jss);
$(window).hashchange(hashchange);
hashchange();
});
function ajaxError(x) {
UI.dismiss();
alert("Erreur fatale. Merci de nous envoyer ce message : "+x.status+" - "+x.statusText+"\n"+x.responseText.substring(0,20)+((x.responseText == '') ? '': 'â€ò  Š'));
}
// ==== Code métier pour la frontpage
enter.frontpage = function () {
$("#frontpage .frontpage-button.game").click(function(){
state.set('screen', 'game').commit();
});
jss();
UI.dismiss();
};
// ==== Code métier pour le jeu
enter.game = function () {
UI.show("PtiClic", "Récupération de la partie");
$.getJSON("getGame.php?callback=?", {
user:"foo",
passwd:"bar",
nonce:Math.random()
}, function(data) {
state.game = data;
ui.game();
}).error(ajaxError);
game.enter = function () {
if (!state.game) {
UI.show("PtiClic", "Récupération de la partie");
$.getJSON("getGame.php?callback=?", {
user:"foo",
passwd:"bar",
nonce:Math.random()
}, function(data) {
state.game = data;
state.currentWordNb = 0;
state.game.answers = [];
state.commit();
game.buildUi();
}).error(ajaxError);
} else {
game.buildUi();
}
jss();
};
leave.game = function () {
game.buildUi = function () {
$("#game .relations").empty();
$('#game #mn-caption').stop().clearQueue();
};
ui.game = function () {
var currentWordNb = 0;
state.game.answers = [];
var updateText = function() {
$("#game .mn").text(state.game.cloud[currentWordNb].name);
$("#game .mc").text(state.game.center.name);
jss();
}
var nextWord = function(click, button) {
state.game.answers[currentWordNb++] = $(button).data("rid");
if (currentWordNb < state.game.cloud.length) {
animateNext(click, button);
} else {
state.set('screen','score');
}
state.commit();
}
function animateNext(click, button) {
var duration = 700;
var mn = $("#game #mn-caption");
$(button).addClass("hot").removeClass("hot", duration);
(mn)
.stop() // Attention : stop() et clearQueue() ont aussi un effet
.clearQueue() // sur la 2e utilisation de mn (ci-dessous).
.clone()
.removeClass("mn") // Pour que le texte animé ne soit pas modifié.
.appendTo("body") // Append to body so we can animate the offset (instead of top/left).
.offset(mn.offset())
.animate({left:click.left, top:click.top, fontSize: 0}, duration)
.queue(function() { $(this).remove(); });
updateText();
var fs = mn.css("fontSize");
var mncbCenter = $("#game #mn-caption-block").center();
(mn)
.css("fontSize", 0)
.animate({fontSize: fs}, {duration:duration, step:function(){mn.center(mncbCenter);}});
}
$.each(state.game.relations, function(i, relation) {
$('#templates .relationBox')
.clone()
@ -239,17 +196,68 @@ ui.game = function () {
.attr("src", "ressources/img/rel/"+relation.id+".png")
.end()
.click(function(e) {
nextWord({left:e.pageX, top:e.pageY}, this);
game.nextWord({left:e.pageX, top:e.pageY}, this);
})
.appendTo("#game .relations");
});
game.updateText();
}
game.leave = function () {
$("#game .relations").empty();
$('#game #mn-caption').stop().clearQueue();
};
game.updateText = function() {
$("#game .mn").text(state.game.cloud[state.currentWordNb].name);
$("#game .mc").text(state.game.center.name);
jss();
}
game.animateNext = function (click, button) {
var duration = 700;
var mn = $("#game #mn-caption");
$(button).addClass("hot").removeClass("hot", duration);
(mn)
.stop() // Attention : stop() et clearQueue() ont aussi un effet
.clearQueue() // sur la 2e utilisation de mn (ci-dessous).
.clone()
.removeClass("mn") // Pour que le texte animé ne soit pas modifié.
.appendTo("body") // Append to body so we can animate the offset (instead of top/left).
.offset(mn.offset())
.animate({left:click.left, top:click.top, fontSize: 0}, duration)
.queue(function() { $(this).remove(); });
game.updateText();
var fs = mn.css("fontSize");
var mncbCenter = $("#game #mn-caption-block").center();
(mn)
.css("fontSize", 0)
.animate({fontSize: fs}, {duration:duration, step:function(){mn.center(mncbCenter);}});
}
game.nextWord = function(click, button) {
state.game.answers[state.currentWordNb++] = $(button).data("rid");
if (state.currentWordNb < state.game.cloud.length) {
game.animateNext(click, button);
state.commit();
} else {
state.set('screen','score').validate();
}
}
game.ui = function () {
updateText();
UI.dismiss();
}
// ==== Code métier pour les scores
enter.score = function () {
score = {};
score.enter = function () {
UI.show("PtiClic", "Calcul de votre score");
$.getJSON("server.php?callback=?", {
user: "foo",
@ -265,12 +273,18 @@ enter.score = function () {
}
delete data.score;
$.extend(state.game, data);
ui.score();
state.commit();
score.ui();
}).error(ajaxError);
jss();
}
ui.score = function () {
score.jss = function(w, h, iconSize) {
$(".screen")
.css('text-align', 'center');
};
score.ui = function () {
$("#score .scores").empty();
$.each(state.game.cloud, function(i,e) {
var percentScore = (e.score - state.game.minScore) / (state.game.maxScore - state.game.minScore);
@ -287,7 +301,7 @@ ui.score = function () {
.end()
.appendTo("#score .scores");
$("#score #jaivu").click(function() {
state = new State().commit();
state = new State().validate();
});
jss();
});