Afficheur de parties avec calcul des scores.
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parent
465e1ff669
commit
f5ead1c87c
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@ -26,7 +26,8 @@ public class Relation {
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imageRelations.put(7, R.drawable.contraire);
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imageRelations.put(9, R.drawable.contenu);
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imageRelations.put(10, R.drawable.contenant);
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// ATTENTION ! Tout ce qui est ci-dessous est en double dans relations.php .
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stringRelations = new HashMap<Integer, String>();
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stringRelations.put(-1, "Mots non liés");
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stringRelations.put(0, "...est en rapport avec...");
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@ -1,6 +1,9 @@
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<?php
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function checkLogin($db, $user, $passwd) {
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require_once("db.php");
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function checkLogin($user, $passwd) {
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$db = getDB();
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$hashPasswd = md5($passwd);
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$loginIsOk = ($hashPasswd == $db->querySingle("SELECT hash_passwd FROM user WHERE login='".$user."';"));
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return $loginIsOk;
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@ -8,13 +11,15 @@ function checkLogin($db, $user, $passwd) {
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/** Selectionne aléatoirement un noeud.
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*/
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function randomCenterNode($db)
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function randomCenterNode()
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{
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$db = getDB();
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return $db->querySingle("select eid from random_center_node where rowid = (abs(random()) % (select max(rowid) from random_center_node))+1;");
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}
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function randomCloudNode($db)
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function randomCloudNode()
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{
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$db = getDB();
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return $db->querySingle("select eid from random_cloud_node where rowid = (abs(random()) % (select max(rowid) from random_cloud_node))+1;");
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}
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@ -27,8 +32,9 @@ function randomCloudNode($db)
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* @param r1 Type de la relation 1.
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* @param r2 Type de la relation 2.
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*/
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function cgBuildResultSets($db, $cloudSize, $centerEid, $r1, $r2)
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function cgBuildResultSets($cloudSize, $centerEid, $r1, $r2)
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{
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$db = getDB();
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// 'w' => weight (poids), 'd' => difficulté, 's' => select
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// Le select doit ranvoyer trois colonnes :
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// eid => l'eid du mot à mettre dans le nuage,
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@ -86,7 +92,7 @@ function cgBuildResultSets($db, $cloudSize, $centerEid, $r1, $r2)
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for ($i = 0; $i < 10; $i++)
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{
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$sources[$k]['resultSet'][] = array('eid'=>randomCloudNode($db), 'r1'=>0, 'r2'=>0, 'r0'=>0, 'trash'=>1);
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$sources[$k]['resultSet'][] = array('eid'=>randomCloudNode(), 'r1'=>0, 'r2'=>0, 'r0'=>0, 'trash'=>1);
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$sources[$k]['rsSize']++;
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}
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}
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@ -120,7 +126,7 @@ function cgChooseRelations()
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* @param sumWeights La somme des poids.
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* @return array : Tableau avec comme premier élément le nuage et comme second élément le total de difficulté.
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*/
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function cgBuildCloud($db, $centerEid, $cloudSize, $sources, $sumWeights)
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function cgBuildCloud($centerEid, $cloudSize, $sources, $sumWeights)
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{
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// On boucle tant qu'il n'y a pas eu au moins 2 sources épuisées
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$cloud = array();
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@ -190,7 +196,7 @@ function cgBuildCloud($db, $centerEid, $cloudSize, $sources, $sumWeights)
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while ($i < $cloudSize)
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{
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$totalDifficulty += $sources['rand']['d'];
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$cloud[$i] = array('pos'=>$i++, 'd'=>$sources['rand']['d'], 'eid'=>randomCloudNode($db), 'probaR1'=>$res['r1'], 'probaR2'=>$res['r2'], 'probaR0'=>$res['r0'], 'probaTrash'=>$res['trash']);
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$cloud[$i] = array('pos'=>$i++, 'd'=>$sources['rand']['d'], 'eid'=>randomCloudNode(), 'probaR1'=>$res['r1'], 'probaR2'=>$res['r2'], 'probaR0'=>$res['r0'], 'probaTrash'=>$res['trash']);
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}
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return array($cloud, $totalDifficulty);
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@ -204,8 +210,9 @@ function cgBuildCloud($db, $centerEid, $cloudSize, $sources, $sumWeights)
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* @param r2 : Le type de la relation 2.
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* @param totalDifficulty : La difficulté totale.
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*/
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function cgInsert($db, $centerEid, $cloud, $r1, $r2, $totalDifficulty)
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function cgInsert($centerEid, $cloud, $r1, $r2, $totalDifficulty)
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{
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$db = getDB();
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// Insère dans la base une partie avec le mot central $centerEid, le nuage $cloud et les relations $r1 et $r2
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$db->exec("begin transaction;");
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$db->exec("INSERT INTO game(gid, eid_central_word, relation_1, relation_2, difficulty)
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@ -251,19 +258,20 @@ function cgInsert($db, $centerEid, $cloud, $r1, $r2, $totalDifficulty)
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/** Retourne un identifiant de partie aléatoire de la liste de parties jouables
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* @return gid : Identifiant de partie.
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*/
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function randomGameCore($db) {
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function randomGameCore() {
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$db = getDB();
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return $db->querySingle("select gid from game where gid = (abs(random()) % (select max(gid) from game))+1 or gid = (select max(gid) from game where gid > 0) order by gid limit 1;");
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}
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function randomGame($db)
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function randomGame()
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{
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$gid = randomGameCore($db);
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$gid = randomGameCore();
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if ($gid === null) {
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// TODO : séparer ces créations de parties dans une fonction qui détecte le mode toussa.
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for ($i = 0; $i < 100; $i++) {
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createGameCore($db, 10);
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createGameCore(10);
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}
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$gid = randomGameCore($db);
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$gid = randomGameCore();
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if ($gid === null) {
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throw new Exception("Erreur lors de la récupération de la partie. Vérifiez qu'il y a au moins une partie.", 6);
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}
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@ -271,7 +279,8 @@ function randomGame($db)
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return $gid;
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}
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function formatWord($db, $word) {
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function formatWord($word) {
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$db = getDB();
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$res = "";
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$stack = array();
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while (($pos = strpos($word, ">")) !== false) {
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@ -293,9 +302,11 @@ function formatWord($db, $word) {
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/** Formate une partie en JSON en l'imprimant.
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* @param gameId : L'identifiant d'une partie.
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*/
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function game2json($db, $user, $gameId)
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function game2json($user, $gameId)
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{
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// TODO : planter si la requête suivante échoue pour quelque raison que ce soit.
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$db = getDB();
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// TODO : factoriser avec game2array() .
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// TODO : planter si la requête suivante échoue pour quelque raison que ce soit.
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$db->exec("INSERT INTO played_game(pgid, gid, login, timestamp) VALUES (null, ".$gameId.", '$user', -1);");
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$pgid = $db->lastInsertRowID();
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@ -304,7 +315,7 @@ function game2json($db, $user, $gameId)
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$game = $game->fetchArray();
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echo '{"gid":'.$gameId.',"pgid":'.$pgid.',"cat1":'.$game['relation_1'].',"cat2":'.$game['relation_2'].',"cat3":0,"cat4":-1,';
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echo '"center":{"id":'.$game['eid_central_word'].',"name":'.json_encode(''.formatWord($db, $game['name_central_word'])).'},';
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echo '"center":{"id":'.$game['eid_central_word'].',"name":'.json_encode(''.formatWord($game['name_central_word'])).'},';
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echo '"cloudsize":10,"cloud":['; // TODO ! compter dynamiquement.
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$res = $db->query("select eid_word,(select name from node where eid=eid_word) as name_word from game_cloud where gid = ".$gameId.";");
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@ -317,19 +328,66 @@ function game2json($db, $user, $gameId)
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else
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$notfirst=true;
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echo '{"id":'.$x['eid_word'].',"name":'.json_encode("".formatWord($db, $x['name_word'])).'}';
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echo '{"id":'.$x['eid_word'].',"name":'.json_encode("".formatWord($x['name_word'])).'}';
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}
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echo "]}";
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}
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/** Récupère une partie sous forme de tableau.
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* @param db : descripteur de la bdd (obtenu avec getDB()).
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* @param user : Login de l'utilisateur demandant la partie.
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* @param gameId : L'identifiant d'une partie.
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*/
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function game2array($user, $gameId)
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{
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$db = getDB();
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// TODO : planter si la requête suivante échoue pour quelque raison que ce soit.
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$db->exec("INSERT INTO played_game(pgid, gid, login, timestamp) VALUES (null, ".$gameId.", '$user', -1);");
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$pgid = $db->lastInsertRowID();
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// TODO Yoann : faire des tests d'erreur pour ces select ?
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$game = $db->query("select gid, (select name from node where eid = eid_central_word) as name_central_word, eid_central_word, relation_1, relation_2 from game where gid = ".$gameId.";");
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$game = $game->fetchArray();
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$ret = array();
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$ret['gid'] = $gameId;
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$ret['pgid'] = $pgid;
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$ret['cat1'] = $game['relation_1'];
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$ret['cat2'] = $game['relation_2'];
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$ret['cat3'] = 0;
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$ret['cat4'] = -1;
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$ret['center'] = array('id' => $game['eid_central_word'], 'name' => formatWord($game['name_central_word']));
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$ret['cloud'] = array(); // TODO ! compter dynamiquement.
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$res = $db->query("select eid_word,(select name from node where eid=eid_word) as name_word, num, difficulty, totalWeight, probaR1, probaR2, probaR0, probaTrash from game_cloud where gid = ".$gameId.";");
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while ($x = $res->fetchArray())
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{
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$ret['cloud'][$x['num']] = array(
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'id' => $x['eid_word'],
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'name' => formatWord($x['name_word']),
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'difficulty' => $x['difficulty'],
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'totalWeight' => $x['totalWeight'],
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'probaR1' => $x['probaR1'],
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'probaR2' => $x['probaR2'],
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'probaR0' => $x['probaR0'],
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'probaTrash' => $x['probaTrash'],
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'probas' => normalizeProbas($x)
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);
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}
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$ret['cloudsize'] = count($ret['cloud']);
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return $ret;
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}
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/** Création d'une partie.
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*/
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function createGame($nbParties, $mode)
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{
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for ($i = 0; $i < $nbParties; $i++)
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createGameCore($db, 10);
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createGameCore(10);
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}
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/** Génère une partie (mode normal pour l'instant) pour une certaine taille de nuage.
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@ -337,26 +395,26 @@ function createGame($nbParties, $mode)
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*
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* Est appelée par randomGame(), donc il faudra adapter quand on aura plusieurs modes, par exemple en ayant une fonction intermédiaire qui puisse être appelée par createGame et randomGame.
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*/
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function createGameCore($db, $cloudSize)
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function createGameCore($cloudSize)
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{
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// select random node
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$centerEid = randomCenterNode($db);
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$centerEid = randomCenterNode();
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$r1 = cgChooseRelations(); $r2 = $r1[1]; $r1 = $r1[0];
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$sources = cgBuildResultSets($db, $cloudSize, $centerEid, $r1, $r2); $sumWeights = $sources[1]; $sources = $sources[0];
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$cloud = cgBuildCloud($db, $centerEid, $cloudSize, $sources, $sumWeights); $totalDifficulty = $cloud[1]; $cloud = $cloud[0];
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cgInsert($db, $centerEid, $cloud, $r1, $r2, $totalDifficulty);
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$sources = cgBuildResultSets($cloudSize, $centerEid, $r1, $r2); $sumWeights = $sources[1]; $sources = $sources[0];
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$cloud = cgBuildCloud($centerEid, $cloudSize, $sources, $sumWeights); $totalDifficulty = $cloud[1]; $cloud = $cloud[0];
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cgInsert($centerEid, $cloud, $r1, $r2, $totalDifficulty);
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}
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/** Récupération d'une partie.
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*/
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function getGame($db, $user, $nbGames, $mode)
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function getGame($user, $nbGames, $mode)
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{
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echo "[";
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for ($i=0; $i < $nbGames; $i)
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{
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game2json($db, $user, randomGame($db));
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game2json($user, randomGame());
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if ((++$i) < $nbGames)
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echo ",";
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@ -365,18 +423,39 @@ function getGame($db, $user, $nbGames, $mode)
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echo "]";
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}
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function computeScore($probas, $difficulty, $answer, $userReputation) {
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// Calcul du score. Score = proba[réponse de l'utilisateur]*coeff1 - proba[autres reponses]*coeff2
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// score = - proba[autres reponses]*coeff2
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$score = -0.7 * (($probas[0] + $probas[1] + $probas[2] + $probas[3]) - $probas[$answer]);
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// ici, -0.7 <= score <= 0
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// score = proba[réponse de l'utilisateur]*coeff1 - proba[autres reponses]*coeff2
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$score += ($difficulty/5) * $probas[$answer];
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// ici, -0.7 <= score <= 2
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// Adapter le score en fonction de la réputation de l'utilisateur (quand il est jeune, augmenter le score pour le motiver).
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$score += min(2 - max(0, ($userReputation / 4) - 1), 2);
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// ici, -0.7 <= score <= 4
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return round($score * 100) / 100;
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}
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function computeUserReputation($score) {
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return ($score > 0) ? log($score) : 0;
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}
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function normalizeProbas($row) {
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return array($row['probaR1']/$row['totalWeight'], $row['probaR2']/$row['totalWeight'], $row['probaR0']/$row['totalWeight'], $row['probaTrash']/$row['totalWeight']);
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}
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/** Insertion des données d'une partie.
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*/
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function setGame($db, $user, $pgid, $gid, $num, $answers)
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function setGame($user, $pgid, $gid, $num, $answers)
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{
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$db = getDB();
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if ('ok' !== $db->querySingle("SELECT 'ok' FROM played_game WHERE pgid = $pgid and $gid = $gid and login = '$user' and timestamp = -1;")) {
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throw new Exception("Cette partie n'est associée à votre nom d'utilisateur, ou bien vous l'avez déjà jouée.", 4);
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}
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$userReputation = $db->querySingle("SELECT score FROM user WHERE login='$user';");
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$userReputation = ($userReputation > 0) ? log($userReputation) : 0;
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$userReputation = computeUserReputation($db->querySingle("SELECT score FROM user WHERE login='".$user."';"));
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$db->exec("begin transaction;");
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$db->exec("update played_game set timestamp = ".time()." where pgid = $pgid;");
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@ -404,18 +483,8 @@ function setGame($db, $user, $pgid, $gid, $num, $answers)
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default: throw new Exception("Réponse invalide pour le mot $num.", 5);
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}
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$probas = array($row['probaR1']/$row['totalWeight'], $row['probaR2']/$row['totalWeight'], $row['probaR0']/$row['totalWeight'], $row['probaTrash']/$row['totalWeight']);
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// Calcul du score. Score = proba[réponse de l'utilisateur]*coeff1 - proba[autres reponses]*coeff2
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// score = - proba[autres reponses]*coeff2
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$score = -0.7 * (($probas[0] + $probas[1] + $probas[2] + $probas[3]) - $probas[$answer]);
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// ici, -0.7 <= score <= 0
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// score = proba[réponse de l'utilisateur]*coeff1 - proba[autres reponses]*coeff2
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$score += ($row['difficulty']/5) * $probas[$answer];
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// ici, -0.7 <= score <= 2
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// Adapter le score en fonction de la réputation de l'utilisateur (quand il est jeune, augmenter le score pour le motiver).
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$score += min(2 - max(0, ($userReputation / 4) - 1), 2);
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// ici, -0.7 <= score <= 4
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$score = computeScore(normalizeProbas($row), $row['difficulty'], $answer, $userReputation);
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$db->exec("insert into played_game_cloud(pgid, gid, type, num, relation, weight, score) values($pgid, $gid, 1, $num, $r1, ".$userReputation.", ".$score.");");
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$db->exec("update game_cloud set $probaRx = $probaRx + ".max($userReputation,1)." where gid = $gid;");
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$db->exec("update game_cloud set totalWeight = totalWeight + ".max($userReputation,1)." where gid = $gid;");
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@ -425,7 +494,7 @@ function setGame($db, $user, $pgid, $gid, $num, $answers)
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$db->exec("commit;");
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// On renvoie une nouvelle partie pour garder le client toujours bien alimenté.
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echo "{\"score\":$score,\"newGame\":";
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game2json($db, $user, randomGame($db));
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game2json($user, randomGame());
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echo "}";
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}
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43
code/serveur/php/relations.php
Normal file
43
code/serveur/php/relations.php
Normal file
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@ -0,0 +1,43 @@
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<?php
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$stringRelations = array(
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-1 => "Mots non liés",
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0 => "...est en rapport avec...",
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1 => "raffinement sémantique",
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2 => "raffinement morphologique",
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3 => "domaine",
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4 => "r_pos",
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5 => "Synonymes",
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6 => "générique",
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7 => "Contraires",
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8 => "spécifique",
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9 => "...fait partie d'un(e)...",
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10 => "...est une partie d'un(e)...",
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11 => "locution",
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12 => "potentiel de FL",
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13 => "action>agent",
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14 => "action>patient",
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15 => "chose>lieu",
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16 => "action>instrument",
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17 => "caractéristique",
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18 => "r_data",
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19 => "r_lemma",
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20 => "magn",
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21 => "antimagn",
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22 => "famille",
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29 => "predicat",
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30 => "lieu>action",
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31 => "action>lieu",
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32 => "sentiment",
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33 => "erreur",
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34 => "manière",
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35 => "sens/signification",
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36 => "information potentielle",
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37 => "rôle télique",
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38 => "rôle agentif",
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41 => "conséquence",
|
||||
42 => "cause",
|
||||
52 => "succession",
|
||||
53 => "produit",
|
||||
54 => "est le produit de",
|
||||
55 => "s'oppose à");
|
||||
?>
|
14
code/serveur/php/ressources/backend.css
Normal file
14
code/serveur/php/ressources/backend.css
Normal file
|
@ -0,0 +1,14 @@
|
|||
.show-game {
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
.show-game td,
|
||||
.show-game th {
|
||||
border: thin solid black;
|
||||
padding: 0.3em;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.show-game caption {
|
||||
text-align: left;
|
||||
}
|
|
@ -34,12 +34,10 @@ function main()
|
|||
throw new Exception("La requête est incomplète", 2);
|
||||
}
|
||||
|
||||
$db = getDB();
|
||||
|
||||
// Login
|
||||
$action = $_GET['action'];
|
||||
$user = SQLite3::escapeString($_GET['user']);
|
||||
$loginIsOk = checkLogin($db, $user, $_GET['passwd']);
|
||||
$loginIsOk = checkLogin($user, $_GET['passwd']);
|
||||
if ($action != 3 && (!$loginIsOk)) {
|
||||
throw new Exception("Utilisateur non enregistré ou mauvais mot de passe", 3);
|
||||
}
|
||||
|
@ -64,13 +62,13 @@ function main()
|
|||
if(!isset($_GET['nb']) || !isset($_GET['mode'])) {
|
||||
throw new Exception("La requête est incomplète", 2);
|
||||
}
|
||||
getGame($db, $user, intval($_GET['nb']), $_GET['mode']);
|
||||
getGame($user, intval($_GET['nb']), $_GET['mode']);
|
||||
} else if($action == 1) { // "Set partie"
|
||||
// Requête POST : http://serveur/server.php?action=1&mode=normal&user=foo&passwd=bar&gid=1234&pgid=12357&0=0&1=-1&2=22&3=13&9=-1
|
||||
if (!isset($_GET['pgid']) || !isset($_GET['gid'])) {
|
||||
throw new Exception("La requête est incomplète", 2);
|
||||
}
|
||||
setGame($db, $user, intval($_GET['pgid']), intval($_GET['gid']), $_GET); // TODO : il faudrait filtrer les paramètres qui correspondent à une réponse au lieu d'envoyer $_GET en entier, mais on ne connaît pas leur nom à l'avance.
|
||||
setGame($user, intval($_GET['pgid']), intval($_GET['gid']), $_GET); // TODO : il faudrait filtrer les paramètres qui correspondent à une réponse au lieu d'envoyer $_GET en entier, mais on ne connaît pas leur nom à l'avance.
|
||||
} else {
|
||||
throw new Exception("Commande inconnue", 2);
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
<title>PtiClic sous Android™ - Version Alpha - Accueil</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<link rel="stylesheet" href="ressources/simple.css" />
|
||||
<link rel="stylesheet" href="ressources/backend.css" />
|
||||
</head>
|
||||
<body>
|
||||
<?php include("ressources/menu.inc"); ?>
|
||||
|
@ -13,28 +14,76 @@
|
|||
<?php include("ressources/showmsg.inc"); ?>
|
||||
<h2>PtiClic : Affichage de parties</h2>
|
||||
<?php
|
||||
$r1 = 23;
|
||||
$r2 = 15;
|
||||
$textR1 = "Relation1";
|
||||
$textR2 = "Relation2";
|
||||
require_once("pticlic.php");
|
||||
require_once("relations.php");
|
||||
$game = game2array("foo", (isset($_GET['gid']) ? $_GET['gid'] : randomGame()));
|
||||
?>
|
||||
<h3><?php echo $game['center']['name'] . " (eid = " . $game['center']['id'] . ")"; ?></h3>
|
||||
<p>
|
||||
<?php $scoreAvantPartie = 10; ?>Score de l'utilisateur avant la partie : <?php echo $scoreAvantPartie; ?>.
|
||||
</p>
|
||||
<ul>
|
||||
<li>Poids désigne le poids pour cette relation entre le mot central et le mot en cours (pour cette partie).</li>
|
||||
<li>PoidsTotal désigne la somme des poids sur la ligne. C'est un bon indice de la fiabilité des poids pour ce mot : plus PoidsTotal est faible, moins c'est fiable.</li>
|
||||
<li>Proba désigne la probabilité que le mot soit associé au mot central avec cette relation.</li>
|
||||
<li>Score indique le score que ferait un utilisateur pour ce mot avec cette relation, s'il avait un score de départ de 10, 100, 1000.</li>
|
||||
</ul>
|
||||
<table class="show-game">
|
||||
<caption>Mot central</caption>
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="3">Mot</th>
|
||||
<th rowspan="2">PoidsTotal</th>
|
||||
<th colspan="6"><?php echo $stringRelations[$game['cat1']] . " (rid = " . $game['cat1'] . ")"; ?></th>
|
||||
<th colspan="6"><?php echo $stringRelations[$game['cat2']] . " (rid = " . $game['cat2'] . ")"; ?></th>
|
||||
<th colspan="6"><?php echo $stringRelations[$game['cat3']] . " (rid = " . $game['cat3'] . ")"; ?></th>
|
||||
<th colspan="6"><?php echo $stringRelations[$game['cat4']] . " (rid = " . $game['cat4'] . ")"; ?></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Num.</th>
|
||||
<th>Mot</th>
|
||||
<th><?php echo $textR1 . " (" . $r1 . ")"; ?></th>
|
||||
<th><?php echo $textR2 . " (" . $r2 . ")"; ?></th>
|
||||
<th>Idée associée (0)</th>
|
||||
<th>Poubelle (-1)</th>
|
||||
<th>EID</th>
|
||||
|
||||
<th>Poids</th>
|
||||
<th>Proba</th>
|
||||
<th colspan="4">Score 0, 10, 100, 1000</th>
|
||||
|
||||
<th>Poids</th>
|
||||
<th>Proba</th>
|
||||
<th colspan="4">Score 0, 10, 100, 1000</th>
|
||||
|
||||
<th>Poids</th>
|
||||
<th>Proba</th>
|
||||
<th colspan="4">Score 0, 10, 100, 1000</th>
|
||||
|
||||
<th>Poids</th>
|
||||
<th>Proba</th>
|
||||
<th colspan="4">Score 0, 10, 100, 1000</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<th>Foo</th>
|
||||
<td>0.8</td>
|
||||
<td>0.05</td>
|
||||
<td>0.1</td>
|
||||
<td>0.05</td>
|
||||
<?php
|
||||
foreach ($game['cloud'] as $k => $v) {
|
||||
?>
|
||||
<tr>
|
||||
<td><?php echo $k . "."; ?></td>
|
||||
<th><?php echo $v['name']; ?></th>
|
||||
<td><?php echo $v['id']; ?></td>
|
||||
<td><?php echo $v['totalWeight']; ?></td>
|
||||
<?php
|
||||
$columns = array(0 => 'probaR1', 1 => 'probaR2', 2 => 'probaR0', 3 => 'probaTrash');
|
||||
foreach ($columns as $answer => $probaRX) {
|
||||
echo "<td>" . $v[$probaRX] . "</td>";
|
||||
echo "<td>" . ($v[$probaRX] / $v['totalWeight'])."</td>";
|
||||
echo "<td>" . computeScore($v['probas'], $v['difficulty'], $answer, computeUserReputation(0))."</td>";
|
||||
echo "<td>" . computeScore($v['probas'], $v['difficulty'], $answer, computeUserReputation(10))."</td>";
|
||||
echo "<td>" . computeScore($v['probas'], $v['difficulty'], $answer, computeUserReputation(100))."</td>";
|
||||
echo "<td>" . computeScore($v['probas'], $v['difficulty'], $answer, computeUserReputation(1000))."</td>";
|
||||
}
|
||||
?>
|
||||
</tr>
|
||||
<?php
|
||||
}
|
||||
?>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
|
Loading…
Reference in New Issue
Block a user