exec("insert into user(login, mail, hash_passwd, score) values('foo', 'foo@isp.com', '".md5('bar')."', 0);"); } if ($do_initdb) initdb(); if(!isset($_GET['action']) || !isset($_GET['user']) || !isset($_GET['passwd'])) mDie(2,"La requête est incomplète"); // Login $action = $_GET['action']; $user = SQLite3::escapeString($_GET['user']); $hash_passwd = md5($_GET['passwd']); if ($hash_passwd !== $db->querySingle("SELECT hash_passwd FROM user WHERE login='$user';")) mDie(3,"Utilisateur non enregistré ou mauvais mot de passe"); /** Selectionne aléatoirement un noeud. */ function random_node() { global $db; return $db->querySingle("select eid from node where eid = (abs(random()) % (select max(eid) from node))+1 or eid = (select max(eid) from node where eid > 0) order by eid limit 1;"); } // TODO : Yoann : peut-être faire une classe create_game avec les fonctions ci-dessous comme méthodes ? /** * @param cloudSize : Taille du nuage. * @param centerEid : Identifiant du mot central. * @param r1 Type de la relation 1. * @param r2 Type de la relation 2. */ function cg_build_result_sets($cloudSize, $centerEid, $r1, $r2) { global $db; // 'w' => weight (poids), 'd' => difficulté, 's' => select // Le select doit ranvoyer trois colonnes : // eid => l'eid du mot à mettre dans le nuage, // r1 => la probabilité pour que le mot soit dans r1, entre -1 et 1 (négatif = ne devrait pas y être, positif = devrait y être à coup sûr, 0 = on sait pas). // TODO : comment mettre un poids sur random, sachant qu'il ne peut / devrait pas être dans ces select, mais plutôt un appel à random_node() ? $typer1r2 = "type in ($r1, $r2)"; $sources = array( // Voisins 1 saut du bon type (= relations déjà existantes) array('w'=>40, 'd'=>1, 's'=>"select end as eid, type = $r1 as r1, type = $r2 as r2, 0 as r0, 0 as trash from relation where start = $centerEid and $typer1r2 order by random();"), // Voisins 1 saut via r_associated (0), donc qu'on voudrait spécifier si possible. array('w'=>40, 'd'=>2, 's'=>"select end as eid, 0.25 as r1, 0.25 as r2, 0.5 as r0, 0 as trash from relation where start = $centerEid and type = 0 order by random();"), // Voisins 1 saut via les autres relations // TODO ! certains de ces select pourraient renvoyer des mots de types systèmes (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001), il faut les éliminer. array('w'=>20, 'd'=>3, 's'=>"select end as eid, 0.1 as r1, 0.1 as r2, 0.8 as r0, 0 as trash from relation where start = $centerEid and type not in (0, $r1, $r2) order by random();"), // Voisins 2 sauts, avec un mix de R1 et R2 pour les liens. Par ex [ A -R1-> B -R2-> C ] ou bien [ A -R2-> B -R2-> C ] // Version optimisée de : "select end as eid from relation where $typer1r2 and start in oneHopWithType order by random();" array('w'=>30, 'd'=>3, 's'=>"select B.end as eid, ((A.type = $r1) + (B.type = $r1)) / 3 as r1, ((A.type = $r2) + (B.type = $r2)) / 3 as r2, 1/6 as r0, 1/6 as trash from relation as A, relation as B where A.start = $centerEid and A.$typer1r2 and B.start = A.end and B.$typer1r2 order by random();"), // Voisins 1 saut r1/r2 + 1 saut synonyme // Version optimisée de : "select end as eid from relation where start in oneHopWithType and type = 5 order by random();" array('w'=>20, 'd'=>5, 's'=>"select B.end as eid, (A.type = $r1) * 0.75 as r1, (A.type = $r2) * 0.75 as r2, 0.25 as r0, 0 as trash from relation as A, relation as B where A.start = $centerEid and A.$typer1r2 and B.start = A.end and B.type = 5 order by random();"), // Version optimisée de : "select end as eid from relation where start in (select end from relation where start = $centerEid and type = 5) and $typer1r2 order by random();" array('w'=>20, 'd'=>6, 's'=>"select B.end as eid, (B.type = $r1) * 0.75 as r1, (B.type = $r2) * 0.75 as r2, 0.25 as r0, 0 as trash from relation as A, relation as B where A.start = $centerEid and A.type = 5 and B.start = A.end and B.$typer1r2 order by random();"), // Voisins 2 sauts (tous) array('w'=>10, 'd'=>7, 's'=>"select end as eid, 0.1 as r1, 0.1 as r2, 0.3 as r0, 0.5 as trash from relation where start in (select end from relation where start = $centerEid) order by random();"), // Centre pointe vers X, M pointe vers X aussi, on prend M. // Version optimisée de : "select start as eid from relation where end in (select end from relation where start = $centerEid) and type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) order by random();" // Ce n'est toujours pas ça… : "select eid from (select B.start as eid from relation as A, relation as B where A.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and A.start = $centerEid and B.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and B.end = A.end limit 1) order by random();" // Tordu, mais ça marche \o/ . En fait il faut empêcher l'optimiseur de ramener le random avant le limit (et l'optimiseur est malin… :) array('w'=>10, 'd'=>8, 's'=>"select x as eid, 0.1 as r1, 0.1 as r2, 0.2 as r0, 0.6 as trash from (select x from (select X.eid + Y.dumb as x from (select B.start as eid from relation as A, relation as B where A.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and A.start = 74860 and B.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and B.end = A.end limit $cloudSize) as X, (select 0 as dumb) as Y)) order by random();"), 'rand' => array('w'=>5, 'd'=>10, 's'=>false) // random. Le r1 et r2 de random sont juste en-dessous ); $sumWeights = 0; foreach ($sources as $k => $x) { $sumWeights += $x['w']; $sources[$k]['rsPos'] = 0; $sources[$k]['rsSize'] = 0; if ($x['s'] !== false) { $sources[$k]['resultSet'] = array(); $res = $db->query($x['s']); $i = 0; while ($i < 10 && $sources[$k]['resultSet'][] = $res->fetchArray()) { $i++; $sources[$k]['rsSize']++; } } else { $sources[$k]['resultSet'] = array(); for ($i = 0; $i < 10; $i++) { $sources[$k]['resultSet'][] = array('eid'=>random_node(), 'r1'=>0, 'r2'=>0, 'r0'=>0, 'trash'=>1); $sources[$k]['rsSize']++; } } } return array($sources, $sumWeights); } /** * @return array : Tableau avec la relation 1 et la relation 2. */ function cg_choose_relations() { $relations = array(5, 7, 9, 10, /* Pas d'icônes pour celles-ci. */ 13, 14, 22); $r1 = rand(0,count($relations)-1); $r2 = rand(0,count($relations)-2); if ($r2 >= $r1) $r2++; $r1 = $relations[$r1]; $r2 = $relations[$r2]; return array($r1, $r2); } /** * @param cloudSize : Taille du nuage. * @param sources Les sources. * @param sumWeights La somme des poids. * @return array : Tableau avec comme premier élément le nuage et comme second élément le total de difficulté. */ function cg_build_cloud($cloudSize, $sources, $sumWeights) { // On boucle tant qu'il n'y a pas eu au moins 2 sources épuisées $cloud = array(); $nbFailed = 0; $i = 0; $totalDifficulty = 0; while ($i < $cloudSize && $nbFailed < 5*$cloudSize) { // On choisit une source aléatoire en tennant compte des poids. $rands = rand(1,$sumWeights); $sumw = 0; $src = $sources['rand']; $srck = null; // Sélection d'une source aléatoire foreach ($sources as $k => $x) { $sumw += $x['w']; if ($rands < $sumw) { $src = $x; $srck = $k; break; } } // Vérification si on est à la fin du ResultSet de cette source. if ($src['rsPos'] >= $src['rsSize']) { $nbFailed++; if ($srck !== null) { $sumWeights -= $src['w']; unset($sources[$srck]); } continue; } // On récupère un résultat de cette source. // TODO : vérifier que $src['rsPos']++ fait ce que l'on veut $res = $src['resultSet'][$src['rsPos']++]; // TODO (FAIT) : vérifier si $res['eid'] est présent dans un des $cloud[*]['eid'], car la condition qui suit est fausse. foreach ($c in $cloud) { if ($c['eid'] == $res['eid']) { $nbFailed++; continue; } } // position dans le nuage, difficulté, eid, probaR1, probaR2 $totalDifficulty += $src['d']; $cloud[$i] = array('pos'=>$i++, 'd'=>$src['d'], 'eid'=>$res['eid'], 'probaR1'=>$res['r1'], 'probaR2'=>$res['r2'], 'probaR0'=>$res['r0'], 'probaTrash'=>$res['trash']); } $res = $sources['rand']['resultSet'][0]; while ($i < $cloudSize) { $totalDifficulty += $sources['rand']['d']; $cloud[$i] = array('pos'=>$i++, 'd'=>$sources['rand']['d'], 'eid'=>random_node(), 'probaR1'=>$res['r1'], 'probaR2'=>$res['r2'], 'probaR0'=>$res['r0'], 'probaTrash'=>$res['trash']); } return array($cloud, $totalDifficulty); } /** * @param centerEid : Identifiant du mot central. * @param cloud : Le nuage. * @param r1 : Le type de la relation 1. * @param r2 : Le type de la relation 2. * @param totalDifficulty : La difficulté totale. */ function cg_insert($centerEid, $cloud, $r1, $r2, $totalDifficulty) { global $db; // Insère dans la base une partie avec le mot central $centerEid, le nuage $cloud et les relations $r1 et $r2 $db->exec("begin transaction;"); $db->exec("INSERT INTO game(gid, eid_central_word, relation_1, relation_2, difficulty) VALUES (null, $centerEid, $r1, $r2, $totalDifficulty);"); $gid = $db->lastInsertRowID(); $db->exec("INSERT INTO played_game(pgid, gid, login, played) VALUES (null, $gid, null, 1);"); $pgid = $db->lastInsertRowID(); foreach ($cloud as $c) { $db->exec("INSERT INTO game_cloud(gid, num, difficulty, eid_word, totalWeight, probaR1, probaR2, probaR0, probaTrash) VALUES ($gid, ".$c['pos'].", ".$c['d'].", ".$c['eid'].", 2, ".$c['probaR1'].", ".$c['probaR2'].", ".$c['probaR0'].", ".$c['probaTrash'].");"); $db->exec("INSERT INTO played_game_cloud(pgid, gid, type, num, relation, weight, score) VALUES ($pgid, $gid, 0, ".$c['pos'].", $r1, ".$c['probaR1'].", 0);"); $db->exec("INSERT INTO played_game_cloud(pgid, gid, type, num, relation, weight, score) VALUES ($pgid, $gid, 0, ".$c['pos'].", $r1, ".$c['probaR1'].", 0);"); } $db->exec("commit;"); } /** Génère une partie pour une certaine taille de nuage. * @param cloudSize : Taille du nuage. */ function create_game($cloudSize) { global $db; // select random node $centerEid = random_node(); $r1 = cg_choose_relations(); $r2 = $r1[1]; $r1 = $r1[0]; $sources = cg_build_result_sets($cloudSize, $centerEid, $r1, $r2); $sumWeights = $sources[1]; $sources = $sources[0]; $cloud = cg_build_cloud($cloudSize, $sources, $sumWeights); $totalDifficulty = $cloud[1]; $cloud = $cloud[0]; cg_insert($centerEid, $cloud, $r1, $r2, $totalDifficulty); } /** Retourne un identifiant de partie aléatoire de la liste de parties jouables * @return gid : Identifiant de partie. */ function random_game() { global $db; return $db->querySingle("select gid from game where gid = (abs(random()) % (select max(gid) from game))+1 or gid = (select max(gid) from game where gid > 0) order by gid limit 1;"); } /** Formate une partie en JSON en l'imprimant. * @param game_id : L'identifiant d'une partie. */ function game2json($game_id) { global $db, $user; // TODO : planter si la requête suivante échoue pour quelque raison que ce soit. $db->exec("INSERT INTO played_game(pgid, gid, login, played) VALUES (null, $game_id, '$user', 0);"); $pgid = $db->lastInsertRowID(); // TODO Yoann : faire des tests d'erreur pour ces select ? $game = $db->query("select gid, (select name from node where eid = eid_central_word) as name_central_word, eid_central_word, relation_1, relation_2 from game where gid = ".$game_id.";"); $game = $game->fetchArray(); echo '{"gid":'.$game_id.',"pgid":'.$pgid.',"cat1":'.$game['relation_1'].',"cat2":'.$game['relation_2'].',"cat3":0,"cat4":-1,'; echo '"center":{"id":'.$game['eid_central_word'].',"name":'.json_encode(''.$game['name_central_word']).'},'; echo '"cloudsize":10,"cloud":['; // TODO ! compter dynamiquement. $res = $db->query("select eid_word,(select name from node where eid=eid_word) as name_word from game_cloud where gid = ".$game_id.";"); $notfirst = false; while ($x = $res->fetchArray()) { if ($notfirst) echo ","; else $notfirst=true; echo '{"id":'.$x['eid_word'].',"name":'.json_encode("".$x['name_word']).'}'; } echo "]}"; } /** Création d'une partie. */ function createGame() { if(!isset($_GET['nb']) || !isset($_GET['mode'])) mDie(2,"La requête est incomplète"); $nbParties = intval($_GET['nb']); for ($i = 0; $i < $nbParties; $i++) create_game(10); } /** Récupération d'une partie. */ function getGame() { if(!isset($_GET['nb']) || !isset($_GET['mode'])) mDie(2,"La requête est incomplète"); $nbGames = intval($_GET['nb']); echo "["; for ($i=0; $i < $nbGames; $i) { game2json(random_game()); if ((++$i) < $nbGames) echo ","; } echo "]"; } /** Insertion des données d'une partie. */ function setGame() { global $db, $user; if (!isset($_GET['pgid']) || !isset($_GET['gid'])) mDie(2,"La requête est incomplète"); $pgid = intval($_GET['pgid']); $gid = intval($_GET['gid']); if ('t' !== $db->querySingle("SELECT 't' FROM played_game WHERE pgid = $pgid and $gid = $gid and played = 0 and login = '$user';")) mDie(4,"Cette partie n'est associée à votre nom d'utilisateur, ou bien vous l'avez déjà jouée."); $userReputation = $db->querySingle("SELECT score FROM user WHERE login='$user';"); $userReputation = ($userReputation > 0) ? log($userReputation) : 0; $db->exec("begin transaction;"); $db->exec("update played_game set played = 1 where pgid = $pgid;"); $r0 = 0; $trash = -1; $r1 = $db->querySingle("SELECT relation_1, relation_2 FROM game WHERE gid = $gid;", true); $r2 = $r1['relation_2']; $r1 = $r1['relation_1']; $res = $db->query("SELECT num, difficulty, totalWeight, probaR1, probaR2, probaR0, probaTrash FROM game_cloud WHERE gid = $gid;"); while ($row = $res->fetchArray()) { $num = $row['num']; if (!isset($_GET[$num])) { mDie(5,"Pas de réponse pour le mot $num de cette partie."); } $relanswer = intval($_GET[$num]); switch ($relanswer) { case $r1: $answer = 0; $probaRx = "probaR1"; break; case $r2: $answer = 1; $probaRx = "probaR2"; break; case $r0: $answer = 2; $probaRx = "probaR0"; break; case $trash: $answer = 3; $probaRx = "probaTrash"; break; default: mDie(5, "Réponse invalide pour le mot $num."); } $probas = array($row['probaR1']/$row['totalWeight'], $row['probaR2']/$row['totalWeight'], $row['probaR0']/$row['totalWeight'], $row['probaTrash']/$row['totalWeight']); // Calcul du score. Score = proba[réponse de l'utilisateur]*coeff1 - proba[autres reponses]*coeff2 // score = - proba[autres reponses]*coeff2 $score = -0.7 * (($probas[0] + $probas[1] + $probas[2] + $probas[3]) - $probas[$answer]); // ici, -0.7 <= score <= 0 // score = proba[réponse de l'utilisateur]*coeff1 - proba[autres reponses]*coeff2 $score += ($row['difficulty']/5) * $probas[$answer]; // ici, -0.7 <= score <= 2 // Adapter le score en fonction de la réputation de l'utilisateur (quand il est jeune, augmenter le score pour le motiver). $score += min(2 - max(0, ($userReputation / 4) - 1), 2); // ici, -0.7 <= score <= 4 $db->exec("insert into played_game_cloud(pgid, gid, type, num, relation, weight, score) values($pgid, $gid, 1, $num, $r1, ".$userReputation.", ".$score.");"); $db->exec("update game_cloud set $probaRx = $probaRx + ".max($userReputation,1)." where gid = $gid;"); $db->exec("update game_cloud set totalWeight = totalWeight + ".max($userReputation,1)." where gid = $gid;"); $db->exec("update user set score = score + ".$score." where login = '$user';"); } $db->exec("commit;"); // On renvoie une nouvelle partie pour garder le client toujours bien alimenté. game2json(random_game()); } /** La fonction principale. * @param action : Un identifiant d'action. */ function main($action) { // Sinon tout est bon on effectu l'opération correspondant à la commande passée. // TODO : en production, utiliser : header("Content-Type: application/json; charset=utf-8"); header("Content-Type: text/plain; charset=utf-8"); if ($action == 2) // "Create partie" // Requête POST : http://serveur/pticlic.php?action=2&nb=2&mode=normal&user=foo&passwd=bar createGame(); else if($action == 0) // "Get partie" // Requête POST : http://serveur/pticlic.php?action=0&nb=2&mode=normal&user=foo&passwd=bar getGame(); else if($action == 1) // "Set partie" // Requête POST : http://serveur/pticlic.php?action=1&mode=normal&user=foo&passwd=bar&gid=1234&pgid=12357&0=0&1=-1&2=22&3=13&9=-1 setGame(); else mDie(2,"Commande inconnue"); } main($action); ?>