2011-m1s2-ter/code/serveur/php/pticlic.php
2011-02-03 10:25:42 +01:00

258 lines
13 KiB
PHP

<?php
// Requête : http://serveur/pticlic.php?action=getparties&nb=2&mode=normal&user=foo&passwd=bar
$do_initdb = false;
$email_admin = ''; // Adresse e-mail Administrateur.
$SQL_DBNAME = (dirname(__FILE__) . "/db");
function mDie($err,$msg)
{
echo "{ error:".json_encode("".$err).", msg:".json_encode("".$msg)."}";
exit;
}
if (!$db = new SQlite3($SQL_DBNAME)) {
mDie(1,"Erreur lors de l'ouverture de la base de données SQLite3");
}
function initdb() {
global $db;
$db->exec("insert into user(login, mail, hash_passwd) values('foo', 'foo@isp.com', '".md5('bar')."');");
echo "INIT DB";
}
if ($do_initdb) { initdb(); }
if(!isset($_GET['action']) || !isset($_GET['user']) || !isset($_GET['passwd']))
mDie(2,"La requête est incomplète");
// Login
$action = $_GET['action'];
$user = $_GET['user'];
$hash_passwd = md5($_GET['passwd']);
if ($hash_passwd !== $db->querySingle("SELECT hash_passwd FROM user WHERE login='".SQLite3::escapeString($user)."';"))
mDie(3,"Utilisateur non enregistré ou mauvais mot de passe");
function random_node() {
global $db;
return $db->querySingle("select eid from node where eid = (abs(random()) % (select max(eid) from node))+1 or eid = (select max(eid) from node where eid > 0) order by eid limit 1;");
}
// TODO : Yoann : peut-être faire une classe create_game avec les fonctions ci-dessous comme méthodes ?
function cg_build_result_sets($cloudSize, $centerEid, $r1, $r2) {
global $db;
// 'w' => weight (poids), 'd' => difficulté, 's' => select
// Le select doit ranvoyer trois colonnes :
// eid => l'eid du mot à mettre dans le nuage,
// r1 => la probabilité pour que le mot soit dans r1, entre -1 et 1 (négatif = ne devrait pas y être, positif = devrait y être à coup sûr, 0 = on sait pas).
// TODO : comment mettre un poids sur random, sachant qu'il ne peut / devrait pas être dans ces select, mais plutôt un appel à random_node() ?
$typer1r2 = "type in ($r1, $r2)";
$sources = array(
// Voisins 1 saut du bon type (= relations déjà existantes)
array('w'=>40, 'd'=>1, 's'=>"select end as eid, type = $r1 as r1, type = $r2 as r2, 0 as r0, 0 as trash from relation where start = $centerEid and $typer1r2 order by random();"),
// Voisins 1 saut via r_associated (0), donc qu'on voudrait spécifier si possible.
array('w'=>40, 'd'=>2, 's'=>"select end as eid, 0.25 as r1, 0.25 as r2, 0.5 as r0, 0 as trash from relation where start = $centerEid and type = 0 order by random();"),
// Voisins 1 saut via les autres relations
// TODO ! certains de ces select pourraient renvoyer des mots de types systèmes (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001), il faut les éliminer.
array('w'=>20, 'd'=>3, 's'=>"select end as eid, 0.1 as r1, 0.1 as r2, 0.8 as r0, 0 as trash from relation where start = $centerEid and type not in (0, $r1, $r2) order by random();"),
// Voisins 2 sauts, avec un mix de R1 et R2 pour les liens. Par ex [ A -R1-> B -R2-> C ] ou bien [ A -R2-> B -R2-> C ]
// Version optimisée de : "select end as eid from relation where $typer1r2 and start in oneHopWithType order by random();"
array('w'=>30, 'd'=>3, 's'=>"select B.end as eid, ((A.type = $r1) + (B.type = $r1)) / 3 as r1, ((A.type = $r2) + (B.type = $r2)) / 3 as r2, 1/6 as r0, 1/6 as trash from relation as A, relation as B where A.start = $centerEid and A.$typer1r2 and B.start = A.end and B.$typer1r2 order by random();"),
// Voisins 1 saut r1/r2 + 1 saut synonyme
// Version optimisée de : "select end as eid from relation where start in oneHopWithType and type = 5 order by random();"
array('w'=>20, 'd'=>5, 's'=>"select B.end as eid, (A.type = $r1) * 0.75 as r1, (A.type = $r2) * 0.75 as r2, 0.25 as r0, 0 as trash from relation as A, relation as B where A.start = $centerEid and A.$typer1r2 and B.start = A.end and B.type = 5 order by random();"),
// Version optimisée de : "select end as eid from relation where start in (select end from relation where start = $centerEid and type = 5) and $typer1r2 order by random();"
array('w'=>20, 'd'=>6, 's'=>"select B.end as eid, (B.type = $r1) * 0.75 as r1, (B.type = $r2) * 0.75 as r2, 0.25 as r0, 0 as trash from relation as A, relation as B where A.start = $centerEid and A.type = 5 and B.start = A.end and B.$typer1r2 order by random();"),
// Voisins 2 sauts (tous)
array('w'=>10, 'd'=>7, 's'=>"select end as eid, 0.1 as r1, 0.1 as r2, 0.3 as r0, 0.5 as trash from relation where start in (select end from relation where start = $centerEid) order by random();"),
// Centre pointe vers X, M pointe vers X aussi, on prend M.
// Version optimisée de : "select start as eid from relation where end in (select end from relation where start = $centerEid) and type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) order by random();"
// Ce n'est toujours pas ça… : "select eid from (select B.start as eid from relation as A, relation as B where A.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and A.start = $centerEid and B.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and B.end = A.end limit 1) order by random();"
// Tordu, mais ça marche \o/ . En fait il faut empêcher l'optimiseur de ramener le random avant le limit (et l'optimiseur est malin… :)
array('w'=>10, 'd'=>8, 's'=>"select x as eid, 0.1 as r1, 0.1 as r2, 0.2 as r0, 0.6 as trash from (select x from (select X.eid + Y.dumb as x from (select B.start as eid from relation as A, relation as B where A.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and A.start = 74860 and B.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and B.end = A.end limit $cloudSize) as X, (select 0 as dumb) as Y)) order by random();"),
'rand' => array('w'=>5, 'd'=>10, 's'=>false) // random. Le r1 et r2 de random sont juste en-dessous
);
$sumWeights = 0;
foreach ($sources as $k => $x) {
$sumWeights += $x['w'];
$sources[$k]['rsPos'] = 0;
$sources[$k]['rsSize'] = 0;
if ($x['s'] !== false) {
$sources[$k]['resultSet'] = array();
$res = $db->query($x['s']);
$i = 0;
while ($i < 10 && $sources[$k]['resultSet'][] = $res->fetchArray()) {
$i++;
$sources[$k]['rsSize']++;
}
} else {
$sources[$k]['resultSet'] = array();
for ($i = 0; $i < 10; $i++) {
$sources[$k]['resultSet'][] = array('eid'=>random_node(), 'r1'=>0, 'r2'=>0, 'r0'=>0, 'trash'=>1);
$sources[$k]['rsSize']++;
}
}
}
return array($sources, $sumWeights);
}
function cg_choose_relations() {
$relations = array(5, 7, 9, 10, /* Pas d'icônes pour celles-ci. */ 13, 14, 22);
$r1 = rand(0,count($relations)-1);
$r2 = rand(0,count($relations)-2);
if ($r2 >= $r1) $r2++;
$r1 = $relations[$r1];
$r2 = $relations[$r2];
return array($r1, $r2);
}
function cg_build_cloud($cloudSize, $sources, $sumWeights) {
// On boucle tant qu'il n'y a pas eu au moins 2 sources épuisées
$cloud = array();
$nbFailed = 0;
$i = 0;
$totalDifficulty = 0;
while ($i < $cloudSize && $nbFailed < 5*$cloudSize) {
// On choisit une source aléatoire en tennant compte des poids.
$rands = rand(1,$sumWeights);
$sumw = 0;
$src = $sources['rand'];
$srck = null;
foreach ($sources as $k => $x) {
$sumw += $x['w'];
if ($rands < $sumw) {
$src = $x;
$srck = $k;
break;
}
}
if ($src['rsPos'] >= $src['rsSize']) {
$nbFailed++;
if ($srck !== null) {
$sumWeights -= $src['w'];
unset($sources[$srck]);
}
continue;
}
$res = $src['resultSet'][$src['rsPos']++];
if (in_array($res['eid'], $cloud)) {
$nbFailed++;
continue;
}
// position dans le nuage, difficulté, eid, probaR1, probaR2
$totalDifficulty += $src['d'];
$cloud[$i] = array('pos'=>$i++, 'd'=>$src['d'], 'eid'=>$res['eid'], 'probaR1'=>$res['r1'], 'probaR2'=>$res['r2'], 'probaR0'=>$res['r0'], 'probaTrash'=>$res['trash']);
}
$res = $sources['rand']['resultSet'][0];
while ($i < $cloudSize) {
$totalDifficulty += $sources['rand']['d'];
$cloud[$i] = array('pos'=>$i++, 'd'=>$sources['rand']['d'], 'eid'=>random_node(), 'probaR1'=>$res['r1'], 'probaR2'=>$res['r2'], 'probaR0'=>$res['r0'], 'probaTrash'=>$res['trash']);
}
return array($cloud, $totalDifficulty);
}
function cg_insert($centerEid, $cloud, $r1, $r2, $totalDifficulty) {
// Insère dans la base une partie avec le mot central $centerEid, le nuage $cloud et les relations $r1 et $r2
global $db;
$db->exec("begin transaction;");
$db->exec("insert into game(gid, eid_central_word, relation_1, relation_2, difficulty) values (null, $centerEid, $r1, $r2, $totalDifficulty);");
$gid = $db->lastInsertRowID();
$db->exec("insert into played_game(pgid, gid, login) values (null, $gid, null);");
$pgid = $db->lastInsertRowID();
foreach ($cloud as $c) {
$db->exec("insert into game_cloud(gid, num, difficulty, eid_word, totalWeight, probaR1, probaR2, probaR0, probaTrash) values($gid, ".$c['pos'].", ".$c['d'].", ".$c['eid'].", 2, ".$c['probaR1'].", ".$c['probaR2'].", ".$c['probaR0'].", ".$c['probaTrash'].");");
$db->exec("insert into played_game_cloud(pgid, gid, type, num, relation, weight, score) values($pgid, $gid, 0, ".$c['pos'].", $r1, ".$c['probaR1'].", 0);");
$db->exec("insert into played_game_cloud(pgid, gid, type, num, relation, weight, score) values($pgid, $gid, 0, ".$c['pos'].", $r1, ".$c['probaR1'].", 0);");
}
$db->exec("commit;");
}
function create_game($cloudSize) {
global $db;
// select random node
$centerEid = random_node();
$r1 = cg_choose_relations(); $r2 = $r1[1]; $r1 = $r1[0];
$sources = cg_build_result_sets($cloudSize, $centerEid, $r1, $r2); $sumWeights = $sources[1]; $sources = $sources[0];
$cloud = cg_build_cloud($cloudSize, $sources, $sumWeights); $totalDifficulty = $cloud[1]; $cloud = $cloud[0];
cg_insert($centerEid, $cloud, $r1, $r2, $totalDifficulty);
}
function random_game() {
global $db;
return $db->querySingle("select gid from game where gid = (abs(random()) % (select max(gid) from game))+1 or gid = (select max(gid) from game where gid > 0) order by gid limit 1;");
}
function game2json($game_id) {
global $db;
// TODO Yoann : faire des tests d'erreur pour ces select ?
$game = $db->query("select gid, (select name from node where eid = eid_central_word) as name_central_word, eid_central_word, relation_1, relation_2 from game where gid = ".$game_id.";");
$game = $game->fetchArray();
echo "{id:".$game['gid'].",cat1:".$game['relation_1'].",cat2:".$game['relation_2'].",cat3:0,cat4:-1,";
echo "center:{id:".$game['eid_central_word'].",name:".json_encode("".$game['name_central_word'])."},";
echo "cloudsize:10,cloud:["; // TODO ! compter dynamiquement.
$res = $db->query("select eid_word,(select name from node where eid=eid_word) as name_word from game_cloud where gid = ".$game['gid'].";");
$notfirst = false;
while ($x = $res->fetchArray()) {
if ($notfirst) { echo ","; } else { $notfirst=true; }
echo "{id:".$x['eid_word'].",name:".$x['name_word']."}";
}
echo "]}";
}
function main($action) {
// Sinon tout est bon on effectu l'opération correspondant à la commande passée.
// TODO : en production, utiliser : header("Content-Type: application/json; charset=utf-8");
header("Content-Type: text/plain; charset=utf-8");
if ($action == 2) { // "Create partie"
if(!isset($_GET['nb']) || !isset($_GET['mode']))
mDie(2,"La requête est incomplète");
$nbParties = intval($_GET['nb']);
for ($i = 0; $i < $nbParties; $i++) {
create_game(10);
}
} else if ($action == 0) { // "Get partie"
if(!isset($_GET['nb']) || !isset($_GET['mode']))
mDie(2,"La requête est incomplète");
$nbGames = intval($_GET['nb']);
echo "[";
for ($i=0; $i < $nbGames; $i) {
game2json(random_game());
if ((++$i) < $nbGames) {
echo ",";
}
}
echo "]";
} else if($action == 1) { // "Set partie"
// Requête sql d'ajout d'informations (et calcul de résultat).
// TODO : nettoyer, finir
$gid = $_GET['gid']; // TODO : vérifier qu'on a bien distribué cette partie à cet utilisateur, et qu'il n'y a pas déjà répondu (répercuter ça sur le random_game).
$userReputation = 5; // TODO : un nombre entre 0 et 5 environ. Par ex. log(pointsUtilisateur) est un bon choix.
$db->exec("begin transaction;");
$db->exec("insert into played_game(pgid, gid, login) values (null, $gid, null);");
$pgid = $db->lastInsertRowID();
for ($i=0; $i < 10; $i++) {
$x = $_GET['$i'];
// TODO : calculer le score. Score = proba[réponse de l'utilisateur]*coeff - proba[autres reponses]*coeff
// TODO : adapter le score en fonction de la réputation de l'utilisateur (plus quand il est jeune, pour le motiver, par ex. avec un terme constant qu'on ajoute).
$score = 1;
$db->exec("insert into played_game_cloud(pgid, gid, type, num, relation, weight, score) values($pgid, $gid, 1, ".$c['pos'].", $r1, ".($x*$userReputation).", ".$score.");");
// TODO : game_cloud(probaR_x_) += $réputationJoueur * $coeff
// TODO : game_cloud(totalWeight) += $réputationJoueur * $coeff (NOTE : même coeff que pour game_cloud(probaR_x_))
}
$db->exec("commit;");
// On renvoie une nouvelle partie pour garder le client toujours bien alimenté.
game2json(random_game());
} else {
die("Commande inconnue");
}
}
main($action);
?>