2011-m1s2-ter/code/serveur/php/pticlic.php
2011-02-02 11:22:59 +01:00

223 lines
9.2 KiB
PHP

<?php
// Requête : http://serveur/pticlic.php?action=getparties&nb=2&mode=normal&user=foo&passwd=bar
$email_admin = ''; // Adresse e-mail Administrateur.
$SQL_DBNAME = (dirname(__FILE__) . "/db");
function mDie($err,$msg)
{
echo "{ error:".json_encode("".$err).", msg:".json_encode("".$msg)."}";
exit;
}
if (!$db = new SQLite3('db')) {
mDie(1,"Erreur lors de l'ouverture de la base de données SQLite3");
}
function initdb() {
global $db;
$db->exec("insert into user(login, mail, hash_passwd) values('foo', 'foo@isp.com', '".md5('bar')."');");
}
// initdb();
if(!isset($_GET['action']) || !isset($_GET['user']) || !isset($_GET['passwd']))
mDie(2,"La requête est incomplète");
// Login
$action = $_GET['action'];
$user = $_GET['user'];
$hash_passwd = md5($_GET['passwd']);
if ($hash_passwd !== $db->querySingle("SELECT hash_passwd FROM user WHERE login='".SQLite3::escapeString($user)."';"))
mDie(3,"Utilisateur non enregistré ou mauvais mot de passe");
function random_node() {
global $db;
return $db->querySingle("select eid from node where eid = (abs(random()) % (select max(eid) from node))+1 or eid = (select max(eid) from node where eid > 0) order by eid limit 1;");
}
// TODO : Yoann : peut-être faire une classe create_game avec les fonctions ci-dessous comme méthodes ?
function cg_build_result_sets($cloudSize, $centerEid, $r1, $r2) {
global $db;
// 'w' => weight (poids), 'd' => difficulté, 's' => select
// Le select doit ranvoyer trois colonnes :
// eid => l'eid du mot à mettre dans le nuage,
// r1 => la probabilité pour que le mot soit dans r1, entre -1 et 1 (négatif = ne devrait pas y être, positif = devrait y être à coup sûr, 0 = on sait pas).
// TODO : comment mettre un poids sur random, sachant qu'il ne peut / devrait pas être dans ces select, mais plutôt un appel à random_node() ?
$typer1r2 = "type in ($r1, $r2)";
$sources = array(
// Voisins 1 saut du bon type (= relations déjà existantes)
array('w'=>10, 'd'=>1, 's'=>"select end as eid, type = $r1 as r1, type = $r2 as r2 from relation where start = $centerEid and $typer1r2 order by random();"),
// Voisins 1 saut via r_associated (0), donc qu'on voudrait spécifier si possible.
array('w'=>10, 'd'=>2, 's'=>"select end as eid, 0 as r1, 0 as r2 from relation where start = $centerEid and type = 0 order by random();"),
// Voisins 1 saut via les autres relations
array('w'=>10, 'd'=>3, 's'=>"select end as eid, 0 as r1, 0 as r2 from relation where start = $centerEid and type not in (0, $r1, $r2) order by random();"),
// Voisins 2 sauts, avec un mix de R1 et R2 pour les liens. Par ex [ A -R1-> B -R2-> C ] ou bien [ A -R2-> B -R2-> C ]
// Version optimisée de : "select end as eid from relation where $typer1r2 and start in oneHopWithType order by random();"
array('w'=>10, 'd'=>4, 's'=>"select B.end as eid, ((A.type = $r1) + (B.type = $r1)) / 3 as r1, ((A.type = $r2) + (B.type = $r2)) / 3 as r2 from relation as A, relation as B where A.start = $centerEid and A.$typer1r2 and B.start = A.end and B.$typer1r2 order by random();"),
// Voisins 1 saut r1/r2 + 1 saut synonyme
// Version optimisée de : "select end as eid from relation where start in oneHopWithType and type = 5 order by random();"
array('w'=>10, 'd'=>5, 's'=>"select B.end as eid, (A.type = $r1) * 0.75 as r1, (A.type = $r2) * 0.75 as r2 from relation as A, relation as B where A.start = $centerEid and A.$typer1r2 and B.start = A.end and B.type = 5 order by random();"),
// Version optimisée de : "select end as eid from relation where start in (select end from relation where start = $centerEid and type = 5) and $typer1r2 order by random();"
array('w'=>10, 'd'=>6, 's'=>"select B.end as eid, (B.type = $r1) * 0.75 as r1, (B.type = $r2) * 0.75 as r2 from relation as A, relation as B where A.start = $centerEid and A.type = 5 and B.start = A.end and B.$typer1r2 order by random();"),
// Voisins 2 sauts (tous)
array('w'=>10, 'd'=>7, 's'=>"select end as eid, 0.1 as r1, 0.1 as r2 from relation where start in (select end from relation where start = $centerEid) order by random();"),
// Centre pointe vers X, M pointe vers X aussi, on prend M.
// Version optimisée de : "select start as eid from relation where end in (select end from relation where start = $centerEid) and type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) order by random();"
// Ce n'est toujours pas ça… : "select eid from (select B.start as eid from relation as A, relation as B where A.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and A.start = $centerEid and B.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and B.end = A.end limit 1) order by random();"
// Tordu, mais ça marche \o/ . En fait il faut empêcher l'optimiseur de ramener le random avant le limit (et l'optimiseur est malin… :)
array('w'=>10, 'd'=>8, 's'=>"select x as eid, -0.1 as r1, -0.1 as r2 from (select x from (select X.eid + Y.dumb as x from (select B.start as eid from relation as A, relation as B where A.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and A.start = 74860 and B.type not in (4, 12, 36, 18, 29, 45, 46, 47, 48, 1000, 1001) and B.end = A.end limit $cloudSize) as X, (select 0 as dumb) as Y)) order by random();"),
'rand' => array('w'=>10, 's'=>false) // random. Le r1 et r2 de random sont juste en-dessous
);
$sumWeights = 0;
foreach ($sources as $k => $x) {
$sumWeights += $x['w'];
$sources[$k]['rsPos'] = 0;
$sources[$k]['rsSize'] = 0;
if ($x['s'] !== false) {
$sources[$k]['resultSet'] = array();
$res = $db->query($x['s']);
$i = 0;
while ($i < 10 && $sources[$k]['resultSet'][] = $res->fetchArray()) {
$i++;
$sources[$k]['rsSize']++;
}
} else {
$sources[$k]['resultSet'] = array();
for ($i = 0; $i < 10; $i++) {
$sources[$k]['resultSet'][] = array('eid'=>random_node(), 'r1'=>-1, 'r2'=>-1);
$sources[$k]['rsSize']++;
}
}
}
return array($sources, $sumWeights);
}
function cg_choose_relations() {
$relations = array(5, 7, 9, 10);
$r1 = rand(0,count($relations)-1);
$r2 = rand(0,count($relations)-2);
if ($r2 >= $r1) $r2++;
$r1 = $relations[$r1];
$r2 = $relations[$r2];
return array($r1, $r2);
}
function cg_build_cloud($cloudSize, $sources, $sumWeights) {
// On boucle tant qu'il n'y a pas eu au moins 2 sources épuisées
$cloud = array();
$nbFailed = 0;
$i = 0;
while ($i < $cloudSize && $nbFailed < 5*$cloudSize) {
// On choisit une source aléatoire en tennant compte des poids.
$rands = rand(1,$sumWeights);
$sumw = 0;
$src = $sources['rand'];
foreach ($sources as $x) {
$sumw += $x['w'];
if ($rands < $sumw) {
$src = $x;
break;
}
}
if ($src['rsPos'] >= $src['rsSize']) {
$nbFailed++;
continue;
}
$res = $src['resultSet'][$src['rsPos']++];
if (in_array($res['eid'], $cloud)) {
$nbFailed++;
continue;
}
// position dans le nuage, difficulté, eid, probaR1, probaR2
$cloud[$i] = array('pos'=>$i++, 'd'=>$src['d'], 'eid'=>$res['eid'], 'probaR1'=>$res['r1'], 'probaR2'=>$res['r2']);
}
while ($i < $cloudSize) {
$cloud[$i] = array('pos'=>$i++, 'd'=>$sources['rand']['d'], 'eid'=>random_node(), 'probaR1'=>$sources['rand']['resultSet'][0]['r1'], 'probaR2'=>$sources['rand']['resultSet'][0]['r2']);
}
return $cloud;
}
function cg_insert($centerEid, $cloud, $r1, $r2) {
$db->exec("begin transaction;");
$db->exec("insert into game(gid, eid_central_word, relation_1, relation_2) values (null, $centerEid, $r1, $r2);");
$gid = $db->lastInsertRowID();
foreach ($cloud as $c) {
$db->exec("insert into game_cloud(gid, num, difficulty, probaR1, probaR2, eid_word) values($gid, ".$c['pos'].", ".$c['d'].", ".$c['probaR1'].', '.$c['probaR2'].', '.$c['eid'].");");
}
// TODO : insert into game_played une partie de référence.
$db->exec("commit;");
}
function create_game($cloudSize) {
global $db;
// select random node
$centerEid = random_node();
$r1 = cg_choose_relations(); $r2 = $r1[1]; $r1 = $r1[0];
$sources = cg_build_result_sets($cloudSize, $centerEid, $r1, $r2); $sumWeights = $sources[1]; $sources = $sources[0];
$cloud = cg_build_cloud($cloudSize, $sources, $sumWeights);
cg_insert($centerEid, $cloud);
var_dump($cloud);
exit;
}
create_game(10);
echo 'ok';
// // Sinon tout est bon on effectu l'opération correspondant à la commande passée.
// if($action == 0) // "Get partie"
// {
// // Requête sql de création de partie.
// $req = "...";
// $sql = sqlConnect();
// $resp = mysql_query($req);
// if(mysql_num_rows($resp) == 0)
// echo mysql_error();
// else
// {
// $sequence = "...";
// echo $sequence;
// }
// mysql_close($sql);
// }
// else if($action == 1) // "Set partie"
// {
// // Requête sql d'ajout d'informations (et calcul de résultat).
// $req = "...";
// $sql = sqlConnect();
// $resp = mysql_query($req);
// if(mysql_num_rows($resp) == 0)
// echo mysql_error();
// else
// {
// $sequence = "...";
// echo $sequence;
// }
// mysql_close($sql);
// }
// else if($action == 2)
// {
// }
// else if($action == 3)
// {
// }
// else if($action == 4)
// {
// }
// else
// die("Commande inconnue");
?>