Merge branch 'master' of github:jsmaniac/2011-m2s3-city-builder
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commit
0016a66cbd
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@ -15,9 +15,22 @@ bool BatimentQuadBlock::split() {
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Quad mw = c;
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Quad mn = c;
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me[NW] = me[NE] + ((me[NW] - me[NW]) / me.length(N))*150;
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//TODO les autres côtés.
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return false;
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me[NW] = me[NE] + ((me[NW] - me[NE]) / me.length(N))*28;
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me[SW] = me[SE] + ((me[SW] - me[SE]) / me.length(S))*28;
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mw[NE] = mw[NW] + ((mw[NE] - mw[NW]) / mw.length(N))*28;
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mw[SE] = mw[SW] + ((mw[SE] - mw[SW]) / mw.length(S))*28;
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mn.inset(W,-28); mn.inset(E,-28);
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mn[SW] = mn[NW] + ((mn[SW] - mn[NW]) / mn.length(W))*28;
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mn[SE] = mn[NE] + ((mn[SE] - mn[NE]) / mn.length(E))*28;
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ms.inset(W,-28); ms.inset(E,-28);
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ms[NW] = ms[SW] + ((ms[NW] - ms[SW]) / ms.length(W))*28;
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ms[NE] = ms[SE] + ((ms[NE] - ms[SE]) / ms.length(E))*28;
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addChild(new BatimentQuadMur(me,height));
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addChild(new BatimentQuadMur(mw,height));
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addChild(new BatimentQuadMur(mn,height));
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addChild(new BatimentQuadMur(ms,height));
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return true;
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}
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void BatimentQuadBlock::triangulation() {
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@ -2,6 +2,7 @@
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BatimentQuadMur::BatimentQuadMur(Quad c, float height) : Chose(), c(c), height(height) {
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addEntropy(c);
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this->window = false;
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}
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void BatimentQuadMur::getBoundingBoxPoints() {
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@ -9,6 +10,25 @@ void BatimentQuadMur::getBoundingBoxPoints() {
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addBBPoints(c + Vertex(0,0,height));
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}
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void BatimentQuadMur::triangulation() {
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addGPUOcto(c, c + Vertex(0,0,height), 0xF1, 0xE0, 0xE0);
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void BatimentQuadMur::setWindow(Quad w) {
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this->windowPos = w;
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this->window = true;
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}
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bool BatimentQuadMur::split() {
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if(!window)
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return false;
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Quad left = c;
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Quad right = c;
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Quad top = c;
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Quad bottom = c;
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return true;
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}
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void BatimentQuadMur::triangulation() {
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//addGPUOcto(c, c + Vertex(0,0,height), 0xF1, 0xE0, 0xE0);
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addGPUOcto(c, c + Vertex(0,0,height), 0x60, 0x60, 0xFF);
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}
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@ -7,12 +7,16 @@ class BatimentQuadMur: public Chose {
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private :
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Quad c;
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float height;
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bool window; // Contient une fenêtre ou non.
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Quad windowPos;
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public :
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BatimentQuadMur(Quad c, float height);
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virtual void triangulation();
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virtual bool split();
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virtual void getBoundingBoxPoints();
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void setWindow(Quad);
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};
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#endif
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