Petite amélioration des trottoirs.
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@ -26,15 +26,17 @@ void Route::triangulation() {
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// Version avec trottoirs.
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void Route::triangulation() {
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triangles.reserve(6);
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triangles.reserve(10);
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Vertex nne, nnw, nse, nsw; // Nouvel emplacement de la route.
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Vertex pvLne, pvLnw, pvLsw, pvLse; // Trottoir Nord (pv => pavement)
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Vertex pvRne, pvRnw, pvRsw, pvRse; // Trottoir Sud (pv => pavement)
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Vertex pvLCne, pvLCnw, pvLCsw, pvLCse; // Rebord du trottoir gauche.
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Vertex pvRCne, pvRCnw, pvRCsw, pvRCse; // rebord du trottoir droit.
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pvLnw = nw;
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pvLsw = sw;
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pvRne = ne;
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pvRse = se;
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pvLnw = nw + Vertex(0,0,20);
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pvLsw = sw + Vertex(0,0,20);
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pvRne = ne + Vertex(0,0,20);
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pvRse = se + Vertex(0,0,20);
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pvLne = nw + ((ne - nw)/6);
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pvLse = sw + ((se - sw)/6);
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pvRnw = ne - ((ne - nw)/6);
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@ -43,11 +45,29 @@ void Route::triangulation() {
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nsw = pvLse;
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nne = pvRnw;
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nse = pvRsw;
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pvLne.z += 20;
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pvLse.z += 20;
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pvRnw.z += 20;
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pvRsw.z += 20;
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pvLCnw = pvLne;
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pvLCsw = pvLse;
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pvLCne = nnw;
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pvLCse = nsw;
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pvRCnw = nne;
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pvRCsw = nse;
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pvRCne = pvRnw;
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pvRCse = pvRsw;
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addTriangle(new Triangle(pvLne, pvLnw, pvLsw, 0xEE, 0xEE, 0x00));
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addTriangle(new Triangle(pvLsw, pvLse, pvLne, 0xEE, 0xEE, 0x00));
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addTriangle(new Triangle(pvRne, pvRnw, pvRsw, 0xEE, 0xEE, 0x00));
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addTriangle(new Triangle(pvRsw, pvRse, pvRne, 0xEE, 0xEE, 0x00));
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addTriangle(new Triangle(pvLne, pvLnw, pvLsw, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(pvLsw, pvLse, pvLne, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(pvRne, pvRnw, pvRsw, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(pvRsw, pvRse, pvRne, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(pvLCne, pvLCnw, pvLCsw, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(pvLCsw, pvLCse, pvLCne, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(pvRCne, pvRCnw, pvRCsw, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(pvRCsw, pvRCse, pvRCne, 0x66, 0x66, 0x66));
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addTriangle(new Triangle(nne, nnw, nsw, 0x36, 0x36, 0x36));
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addTriangle(new Triangle(nsw, nse, nne, 0x36, 0x36, 0x36));
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