Correction sur la lumière ambiante.
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view.cpp
7
view.cpp
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@ -6,8 +6,11 @@ View::View(Chose* root) : root(root), camera(Camera(Vertexf(420,468,151),230,108
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}
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void View::setColor(unsigned char r, unsigned char g, unsigned char b) {
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float MatDif[4] = {r/255.f, g/255.f, b/255.f, 1.0f};
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float MatAmb[4] = {r/500.f, g/500.f, b/500.f, 1.0f};
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float red = r/255.f;
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float green = g/255.f;
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float blue = b/255.f;
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float MatDif[4] = {red, green, blue, 1.0f};
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float MatAmb[4] = {red, green, blue, 1.0f};
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glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,MatDif);
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glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,MatAmb);
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}
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