Petite modification sur l'affichage 3D du triange de base.

This commit is contained in:
Yoann 2011-09-27 11:11:36 +02:00
parent 7ad213892d
commit 1cf0d31752

View File

@ -1,5 +1,5 @@
#include <SDL/SDL.h> #include <SDL/SDL.h>
#include <GL/gl.h> #include <GL/glew.h>
#include <GL/glu.h> #include <GL/glu.h>
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
@ -23,10 +23,11 @@ int main(int argc, char *argv[]) {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode( GL_PROJECTION ); glMatrixMode(GL_PROJECTION);
glLoadIdentity( ); glLoadIdentity();
gluPerspective(70,(double)640/480,1,1000); glMatrixMode(GL_MODELVIEW);
gluLookAt(0, 0, -3, 0, 0.75, 0, 0, 1, 0); glLoadIdentity();
glBegin(GL_TRIANGLES); glBegin(GL_TRIANGLES);
glColor3ub(255,0,0); glVertex3d(-0.75,-0.75,0); glColor3ub(255,0,0); glVertex3d(-0.75,-0.75,0);