Petite modification sur l'affichage 3D du triange de base.
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11
display.c
11
display.c
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@ -1,5 +1,5 @@
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#include <SDL/SDL.h>
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#include <GL/gl.h>
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#include <GL/glew.h>
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#include <GL/glu.h>
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int main(int argc, char *argv[]) {
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@ -23,10 +23,11 @@ int main(int argc, char *argv[]) {
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity( );
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gluPerspective(70,(double)640/480,1,1000);
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gluLookAt(0, 0, -3, 0, 0.75, 0, 0, 1, 0);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glBegin(GL_TRIANGLES);
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glColor3ub(255,0,0); glVertex3d(-0.75,-0.75,0);
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