Ajout de RouteTriChaussee.
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@ -51,6 +51,8 @@ class Chose;
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#include "rules/route/routequadcarrefour.hh"
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#include "rules/route/routequadchaussee.hh"
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#include "rules/route/routetrichaussee.hh"
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#include "rules/route/trottoirquadnormal.hh"
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#include "rules/terrain/terrainquadherbe.hh"
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1
main.cpp
1
main.cpp
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@ -26,7 +26,6 @@ int main() {
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Vertex se(size, 0, 0);
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Vertex sw(0, 0, 0);
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Vertex nw(0, size, 0);
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Chose::initialSeed = 1889676033;
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Chose* c = QuartierQuad::factory(Chose::initialSeed, 0, ne, se, sw, nw);
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c->triangulation();
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c->updateAABB();
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@ -101,4 +101,4 @@ void Chose::drawAABB() {
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);
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}
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unsigned int Chose::initialSeed = 779313522;//random_seed();
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unsigned int Chose::initialSeed = random_seed();
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@ -18,8 +18,8 @@ bool QuartierQuadAngle::split() {
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addChild(QuartierTri::factory(seed, 0, t1.v1, t1.v2, t1.v3));
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addChild(QuartierTri::factory(seed, 1, t2.v1, t2.v2, t2.v3));
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addChild(new RouteQuadChaussee(t1.v1, t1.v3, t2.v1, t2.v3));
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addChild(new QuartierTri(t2.v3, corner[NE+i], t1.v1)); // TODO : new RouteTri
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addChild(new QuartierTri(t1.v3, corner[SW+i], t2.v1)); // TODO : new RouteTri
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addChild(new RouteTriChaussee(t1.v1, corner[NE+i], t2.v3));
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addChild(new RouteTriChaussee(t2.v1, corner[SW+i], t1.v3));
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return true;
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}
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}
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@ -40,7 +40,7 @@ bool QuartierQuadAngle::split() {
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addChild(QuartierTri::factory(seed, 0, tn.v1, tn.v2, tn.v3));
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addChild(QuartierQuad::factory(seed, 1, q.corner[0], q.corner[1], q.corner[2], q.corner[3]));
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addChild(new RouteQuadChaussee(tn.v1, tn.v3, q.corner[1], q.corner[0]));
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addChild(new QuartierTri(tn.v3, oldv3, q.corner[1])); // TODO : new RouteTri
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addChild(new RouteTriChaussee(q.corner[1], oldv3, tn.v3));
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} else {
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q = Quad(corner[NW+i], e, corner[SE+i], corner[SW+i]);
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Vertex oldv1 = te.v1;
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@ -49,7 +49,7 @@ bool QuartierQuadAngle::split() {
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addChild(QuartierTri::factory(seed, 0, te.v1, te.v2, te.v3));
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addChild(QuartierQuad::factory(seed, 1, q.corner[0], q.corner[1], q.corner[2], q.corner[3]));
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addChild(new RouteQuadChaussee(te.v1, te.v3, q.corner[1], q.corner[0]));
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addChild(new QuartierTri(q.corner[0], oldv1, te.v1)); // TODO : new RouteTri
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addChild(new RouteTriChaussee(te.v1, oldv1, q.corner[0]));
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}
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return true;
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}
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@ -33,17 +33,3 @@ void RouteQuadChaussee::triangulation() {
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addTriangle(new Triangle(corner[NE], corner[NW], corner[SW], 0x36, 0x36, 0x36));
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addTriangle(new Triangle(corner[SW], corner[SE], corner[NE], 0x36, 0x36, 0x36));
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}
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// Version avec trottoirs.
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/*void RouteQuadChaussee::triangulation() {
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triangles.reserve(2);
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Vertex nne, nnw, nse, nsw; // Nouvel emplacement de la route.
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nnw = nw + ((ne - nw)/6);
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nsw = sw + ((se - sw)/6);
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nne = ne - ((ne - nw)/6);
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nse = se - ((se - sw)/6);
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addChild(new TrottoirRoute(nnw, nsw, sw, nw, 20));
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addChild(new TrottoirRoute(ne, se, nse, nne,20));
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}*/
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@ -1,5 +1,5 @@
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#ifndef _RULES_ROUTE_HH_
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#define _RULES_ROUTE_HH_
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#ifndef _RULES_ROUTE_QUAD_CHAUSSEE_HH_
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#define _RULES_ROUTE_QUAD_CHAUSSEE_HH_
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#include "all_includes.hh"
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26
rules/route/routetrichaussee.cpp
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26
rules/route/routetrichaussee.cpp
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@ -0,0 +1,26 @@
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#include "all_includes.hh"
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RouteTriChaussee::RouteTriChaussee(Vertex left, Vertex top, Vertex right) : Chose() {
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addEntropy(left, top, right);
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corner[0] = left;
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corner[1] = top;
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corner[2] = right;
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}
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void RouteTriChaussee::getBoundingBoxPoints() {
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addBBPoint(corner[0]);
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addBBPoint(corner[1]);
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addBBPoint(corner[2]);
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addBBPoint(corner[0] + Vertex(0,0,1000)); // TODO
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addBBPoint(corner[1] + Vertex(0,0,1000));
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addBBPoint(corner[2] + Vertex(0,0,1000));
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}
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bool RouteTriChaussee::split() {
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return false;
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}
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void RouteTriChaussee::triangulation() {
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triangles.reserve(1);
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addTriangle(new Triangle(corner[0], corner[1], corner[2], 0x36, 0x36, 0x36));
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}
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17
rules/route/routetrichaussee.hh
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17
rules/route/routetrichaussee.hh
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@ -0,0 +1,17 @@
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#ifndef _RULES_ROUTE_TRI_CHAUSSEE_HH_
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#define _RULES_ROUTE_TRI_CHAUSSEE__HH_
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#include "all_includes.hh"
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class RouteTriChaussee : public Chose {
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private :
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Vertex corner[3];
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public :
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RouteTriChaussee(Vertex left, Vertex top, Vertex right);
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virtual bool split();
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virtual void triangulation();
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virtual void getBoundingBoxPoints();
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};
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#endif
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