Classe de ponts pour les batiments mais exeption sur des flottants.

This commit is contained in:
Yoann 2011-12-20 15:38:09 +01:00
parent 5a7c59537c
commit 2487eaa64c
2 changed files with 117 additions and 0 deletions

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#include "all_includes.hh"
BatimentQuadPont::BatimentQuadPont() {
}
BatimentQuadPont::BatimentQuadPont(Vertex ne, Vertex se, Vertex sw, Vertex nw, int height) : Chose() {
addEntropy(ne, se, sw, nw);
lctr = Vertex(ne.x-nw.x,se.y-ne.y,0.0f);
this->ne = ne-lctr;
this->se = se-lctr;
this-> sw = sw-lctr;
this->nw = nw-lctr;
this->height = height;
triangulation();
}
BatimentQuadPont::~BatimentQuadPont() {
for(unsigned int i = 0; i < children.size(); i++)
delete(children[i]);
children.clear();
triangles.clear();
}
std::vector<Vertex*> BatimentQuadPont::getBoundingBoxPoints() const {
std::vector<Vertex*> list;
return list;
}
bool BatimentQuadPont::split() {
return true;
}
bool BatimentQuadPont::merge() {
for(unsigned int i = 0; i < children.size(); i++)
delete(children[i]);
children.clear();
triangles.clear();
return true;
}
float ct(float x) {
return -(1.*cosh(x/1.))+1;
}
float nt(double x, int height) {
return (ct(x) + -ct(-M_PI/2.))/(ct(0)+ -ct(-M_PI/2.)) * height;
}
void BatimentQuadPont::triangulation() {
//triangles.reserve(2);
float var;
Quad q = Quad(ne,se,sw,nw);
Vertex a,b;
Vertex pa = nw;
Vertex pb = sw;
Vertex neh = ne + Vertex(0,0,height+100);
Vertex seh = se + Vertex(0,0,height+100);
Vertex swh = sw + Vertex(0,0,height+100);
Vertex nwh = nw + Vertex(0,0,height+100);
Vertex l1 = ne - nw;
Vertex l2 = sw - se;
float pas = (M_PI / 60);
float n1 = l1.norm()/pas;
float n2 = l2.norm()/pas;
n1=n1;
std::cout << std::endl << std::endl;
for(var=-M_PI/2; var <= M_PI/2; var+=pas) {
if(var == 0) continue;
std::cout << var << " \t " << nt(var,height) << std::endl;
q.offset(W,-n2);
a = q.corner[3] + Vertex(0,0,nt(var,height));
b = q.corner[2] + Vertex(0,0,nt(var,height));
addQuad(a,b,pb,pa,0xFF,0xFF,0xFF);
if( var < 0) {
addTriangle(new Triangle(pa,a,nwh,0xFF,0xFF,0xFF));
addTriangle(new Triangle(pb,b,swh,0xFF,0xFF,0xFF));
}
else {
addTriangle(new Triangle(pa,a,neh,0xFF,0xFF,0xFF));
addTriangle(new Triangle(pb,b,seh,0xFF,0xFF,0xFF));
}
pa = a;
pb = b;
}
}

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#ifndef _RULES_BATIMENTPONT_HH_
#define _RULES_BATIMENTPONT_HH_
#include "all_includes.hh"
// RectangleRoutes est un quadrilatère de routes avec des angles aux coins égaux à 90°.
class BatimentQuadPont: public Chose {
private :
Vertex ne;
Vertex se;
Vertex sw;
Vertex nw;
int height;
public :
BatimentQuadPont();
BatimentQuadPont(Vertex ne, Vertex se, Vertex sw, Vertex nw, int height);
virtual ~BatimentQuadPont();
virtual bool split();
virtual bool merge();
virtual void triangulation();
Chose* factory(int seed, int n, Vertex ne, Vertex se, Vertex sw, Vertex nw);
virtual std::vector<Vertex*> getBoundingBoxPoints() const;
};
#endif