Correction d'un petit bug : les coins du plus gros triangle n'utilisaient pas get_z().
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roam.c
6
roam.c
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@ -312,9 +312,9 @@ Triangle* initDefaultExample() {
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Vertex* vLeft = (Vertex*)malloc(sizeof(Vertex));
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Vertex* vRight = (Vertex*)malloc(sizeof(Vertex));
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vApex->x = 1024; vApex->y = 1024; vApex->z = 0;
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vLeft->x = 0; vLeft->y = 0; vLeft->z = 0;
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vRight->x = 2048; vRight->y = 0; vRight->z = 0;
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vApex->x = 1024; vApex->y = 1024; vApex->z = get_z(1024,1024);
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vLeft->x = 0; vLeft->y = 0; vLeft->z = get_z(0,0);
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vRight->x = 2048; vRight->y = 0; vRight->z = get_z(2048,0);
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t->vApex = vApex;
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t->vLeft = vLeft;
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