Correction d'un passage de valeur non initialisée.
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2b97bdd309
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@ -12,7 +12,8 @@ void BatimentQuadMur::getBoundingBoxPoints() {
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}
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void BatimentQuadMur::setWindow(bool val) {
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this->window = val;
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val = val;
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/*this->window = val;
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Quad q = Quad(ch[SE],c[SE],c[SW],ch[SW]);
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int lr = (q.length(S) - 100)/40;
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std::cout << q.inset(E,60).surface() << std::endl;
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@ -20,7 +21,7 @@ void BatimentQuadMur::setWindow(bool val) {
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Quad wBack = wFront.offsetNormal(28);
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windowPos = Quad(wBack[SE],wFront[SE],wFront[SW],wBack[SW]);
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windowPosh = Quad(wBack[NE],wFront[NE],wFront[NW],wBack[NW]);
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*/
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//std::cout << "lr" << lr << std::endl;
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//std::cout << wFront[NE] << std::endl;
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//std::cout << q[SE] << std::endl;
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@ -38,9 +39,9 @@ bool BatimentQuadMur::split() {
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Quad bottom = c;
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addChild(new BatimentQuadMur(c,windowPos));
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/*addChild(new BatimentQuadMur(c,windowPos));
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addChild(new BatimentQuadMur(windowPosh,ch));
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*/
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return true;
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}
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@ -6,7 +6,7 @@ BatimentQuadToit::BatimentQuadToit(Quad _c, int _type) : Chose(), c(_c), type(_t
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void BatimentQuadToit::getBoundingBoxPoints() {
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addBBPoints(c);
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addBBPoints(c + Vertex(0,0,height)); // TODO
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addBBPoints(c + Vertex(0,0,200)); // TODO
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}
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void BatimentQuadToit::triangulation() {
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