Code de base permettant d'ouvrir un fenêtre initialisée avec un contexte OpenGL 2.1. (Fenetre générée avec SDL).

This commit is contained in:
Yoann 2011-09-26 21:17:39 +02:00
parent 414a20c196
commit 42a3573d89

36
display.c Normal file
View File

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#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
int main(int argc, char *argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption("Mon premier programme OpenGL !",NULL);
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
short continuer = 1;
SDL_Event event;
while (continuer) {
SDL_WaitEvent(&event);
switch(event.type) {
case SDL_QUIT:
continuer = 0;
}
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3ub(255,0,0); glVertex2d(-0.75,-0.75);
glColor3ub(0,255,0); glVertex2d(0,0.75);
glColor3ub(0,0,255); glVertex2d(0.75,-0.75);
glEnd();
glFlush();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return 0;
}