Correction d'un glitch graphique.
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@ -54,9 +54,5 @@ bool MurQuad::split() {
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}
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void MurQuad::triangulation() {
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if(!window)
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addGPUOcto(c, ch, Couleurs::mur);
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//else
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//addGPUOcto(c, ch, 0xFF,0x10,0x00);
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//addGPUQuad(windowPosh,0xFF,0xFF,0x00);
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addGPUOcto(c, ch, Couleurs::mur);
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}
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@ -13,7 +13,7 @@ class MurQuad: public Chose {
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public :
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MurQuad(Quad c, Quad ch, bool _windows=false);
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MurQuad(Quad c, Quad ch, bool _window=false);
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virtual void triangulation();
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virtual bool split();
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virtual void getBoundingBoxPoints();
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@ -43,7 +43,7 @@ void QuartierQuad::triangulation() {
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} else {
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Quad ci = c.insetNESW(Dimensions::largeurRoute + Dimensions::largeurTrottoir);
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Quad cih = ci.offsetNormal(Dimensions::hauteurMaxBatiment);
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addGPUQuad(c, Couleurs::route);
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addGPUFourQuads(c, ci, Couleurs::route);
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addGPUQuad(cih, Couleurs::toit);
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for (int i = 0; i < 4; i++)
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addGPUQuad(Quad(ci[NE+i], ci[SE+i], cih[SE+i], cih[NE+i]), Couleurs::mur);
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@ -54,7 +54,7 @@ void QuartierQuad::triangulationConcave(Triangle t) {
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// Même code que QuartierTri::triangulation.
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Triangle ci = t.insetLTR(Dimensions::largeurRoute + Dimensions::largeurTrottoir);
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Triangle cih = ci.offsetNormal(Dimensions::hauteurMaxBatiment);
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addGPUTriangle(t, Couleurs::route);
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addGPUThreeQuads(t, ci, Couleurs::route);
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addGPUTriangle(cih, Couleurs::toit);
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for (int i = 0; i < 3; i++)
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addGPUQuad(Quad(ci[LEFT+i], ci[TOP+i], cih[TOP+i], cih[LEFT+i]), Couleurs::mur);
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@ -179,7 +179,7 @@ bool QuartierTri::split() {
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void QuartierTri::triangulation() {
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Triangle ci = c.insetLTR(Dimensions::largeurRoute + Dimensions::largeurTrottoir);
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Triangle cih = ci.offsetNormal(Dimensions::hauteurMaxBatiment);
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addGPUTriangle(c, Couleurs::route);
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addGPUThreeQuads(c, ci, Couleurs::route);
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addGPUTriangle(cih, Couleurs::toit);
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for (int i = 0; i < 3; i++)
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addGPUQuad(Quad(ci[LEFT+i], ci[TOP+i], cih[TOP+i], cih[LEFT+i]), Couleurs::mur);
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@ -53,6 +53,11 @@ void Chose::addGPUFourQuads(Quad q, Quad qh, unsigned int rgb) {
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addGPUQuad(Quad(qh[NE+i], q[NE+i], q[SE+i], qh[SE+i]), rgb);
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}
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void Chose::addGPUThreeQuads(Triangle t, Triangle th, unsigned int rgb) {
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for (int i = 0; i < 3; i++)
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addGPUQuad(Quad(th[LEFT+i], t[LEFT+i], t[TOP+i], th[TOP+i]), rgb);
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}
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void Chose::addGPUOcto(Vertex ne, Vertex se, Vertex sw, Vertex nw,
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Vertex neh, Vertex seh, Vertex swh, Vertex nwh, unsigned int rgb) {
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addGPUOcto(Quad(ne,se,sw,nw), Quad(neh,seh,swh,nwh), rgb);
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@ -68,6 +68,7 @@ protected :
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void addGPUQuad(Vertex ne, Vertex se, Vertex sw, Vertex nw, unsigned int rgb);
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void addGPUQuad(Quad q, unsigned int rgb);
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void addGPUFourQuads(Quad q, Quad qh, unsigned int rgb);
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void addGPUThreeQuads(Triangle t, Triangle th, unsigned int rgb);
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void addGPUOcto(Vertex ne, Vertex se, Vertex sw, Vertex nw,
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Vertex neh, Vertex seh, Vertex swh, Vertex nwh,
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unsigned int rgb);
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