Réajustement des lumières.
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@ -47,8 +47,8 @@ void BatimentQuadMaison::triangulation() {
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addQuad(/*lctr+*/nwh,/*lctr+*/neh,/*lctr+*/corner[NE],/*lctr+*/corner[NW],0xf1,0xe3,0xad);
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// 1 Toit
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addTriangle(new Triangle(/*lctr+*/neh,/*lctr+*/toit,/*lctr+*/seh,0x9a,0x48,0x3c));
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addTriangle(new Triangle(/*lctr+*/seh,/*lctr+*/toit,/*lctr+*/swh,0x9a,0x48,0x3c));
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addTriangle(new Triangle(/*lctr+*/swh,/*lctr+*/toit,/*lctr+*/nwh,0x9a,0x48,0x3c));
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addTriangle(new Triangle(/*lctr+*/nwh,/*lctr+*/toit,/*lctr+*/neh,0x9a,0x48,0x3c));
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addTriangle(new Triangle(/*lctr+*/neh,/*lctr+*/toit,/*lctr+*/seh,0x96,0x16,0x18));
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addTriangle(new Triangle(/*lctr+*/seh,/*lctr+*/toit,/*lctr+*/swh,0x96,0x16,0x18));
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addTriangle(new Triangle(/*lctr+*/swh,/*lctr+*/toit,/*lctr+*/nwh,0x96,0x16,0x18));
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addTriangle(new Triangle(/*lctr+*/nwh,/*lctr+*/toit,/*lctr+*/neh,0x96,0x16,0x18));
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}
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@ -69,8 +69,8 @@ void Chose::updateAABB() {
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lod.firstBBPoint = true;
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getBoundingBoxPoints();
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for (int i = 0; i < 3; i++) {
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float splitFactor = 2;
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float mergeFactor = 3;
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float splitFactor = 24;
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float mergeFactor = 25;
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float center = (lod.aabb[2*i] + lod.aabb[2*i+1]) / 2;
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lod.splitBox[2*i] = (lod.aabb[2*i] - center) * splitFactor + center;
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lod.splitBox[2*i+1] = (lod.aabb[2*i+1] - center) * splitFactor + center;
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2
view.cpp
2
view.cpp
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@ -47,7 +47,7 @@ void View::setLight() {
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float Light1Pos[4] = {-0.5f, -1.0f, 1.0f, 0.0f};
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float Light1Dif[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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float Light1Spec[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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float Light1Amb[4] = {0.2f, 0.2f, 0.2f, 1.0f};
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float Light1Amb[4] = {0.4f, 0.4f, 0.4f, 1.0f};
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glLightfv(GL_LIGHT0, GL_DIFFUSE, Light1Dif);
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glLightfv(GL_LIGHT0, GL_SPECULAR, Light1Spec);
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