Correction de l'animation de la caméra pour éviter les à-coups si le FPS descend en-dessous de 10.

This commit is contained in:
Georges Dupéron 2012-01-19 23:29:04 +01:00
parent 5093ee45de
commit 760d2e8c0d

View File

@ -142,7 +142,7 @@ void View::renderScene(int lastTime, int currentTime) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ;
camera.animation(currentTime-lastTime);
camera.animation(std::min(100, currentTime-lastTime));
camera.setCamera();
lod.setCamera(camera.cameraCenter);