Correction de l'animation de la caméra pour éviter les à-coups si le FPS descend en-dessous de 10.
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view.cpp
2
view.cpp
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@ -142,7 +142,7 @@ void View::renderScene(int lastTime, int currentTime) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ;
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camera.animation(currentTime-lastTime);
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camera.animation(std::min(100, currentTime-lastTime));
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camera.setCamera();
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camera.setCamera();
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lod.setCamera(camera.cameraCenter);
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lod.setCamera(camera.cameraCenter);
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