Structures de données pour le découpage des bâtiments (non testé).
This commit is contained in:
parent
62b70d8614
commit
9d6dd26e2c
|
@ -11,6 +11,8 @@ class Chose;
|
|||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <GL/glew.h>
|
||||
|
|
|
@ -5,7 +5,8 @@ BatimentQuad_::BatimentQuad_(Quad _c) : Chose(), c(_c) {
|
|||
}
|
||||
|
||||
bool BatimentQuad_::split() {
|
||||
//addChild()
|
||||
Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
|
||||
//addChild(new ToitQuad(ch, Dimensions::hauteurToit));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,4 +21,119 @@ public:
|
|||
virtual void getBoundingBoxPoints();
|
||||
};
|
||||
|
||||
class Wall;
|
||||
class MasterWall;
|
||||
class WallVertex {
|
||||
public:
|
||||
Vertex vertex;
|
||||
MasterWall* onMasterWall;
|
||||
float posOnMasterWall;
|
||||
std::map<WallVertex*, MasterWall*> endWall;
|
||||
public:
|
||||
operator Vertex() { return vertex; };
|
||||
WallVertex(Vertex _v) : vertex(_v), onMasterWall(NULL), posOnMasterWall(0) {};
|
||||
WallVertex(Vertex _v, MasterWall* _onWall, float _posOnWall) : vertex(_v), onMasterWall(_onWall), posOnMasterWall(_posOnWall) {};
|
||||
void addEndWall(WallVertex* v, MasterWall* w) { endWall.insert(std::pair<WallVertex*, MasterWall*>(v, w)); }
|
||||
};
|
||||
|
||||
class MasterWall;
|
||||
class MasterWallIterator : public std::iterator<std::input_iterator_tag, MasterWall> {
|
||||
private:
|
||||
std::map<float, WallVertex*>::iterator it;
|
||||
bool reverse;
|
||||
public:
|
||||
MasterWallIterator(std::map<float, WallVertex*>::iterator mwit) : it(mwit), reverse(false) {};
|
||||
MasterWallIterator(std::map<float, WallVertex*>::iterator mwit, bool _reverse) : it(mwit), reverse(_reverse) {};
|
||||
MasterWallIterator(std::map<float, WallVertex*>::reverse_iterator mwrit) : it(--(mwrit.base())), reverse(false) {};
|
||||
MasterWallIterator(const MasterWallIterator& copy) : it(copy.it), reverse(copy.reverse) {};
|
||||
bool operator==(const MasterWallIterator& mwit) const { return it == mwit.it; };
|
||||
bool operator!=(const MasterWallIterator& mwit) const { return it != mwit.it; };
|
||||
WallVertex* operator*() { return (*it).second; };
|
||||
WallVertex* operator->() { return (*it).second; };
|
||||
virtual void operator++() { if (reverse) it--; else it++; }
|
||||
};
|
||||
|
||||
class MasterWall {
|
||||
private:
|
||||
std::map<float, WallVertex*> vertices;
|
||||
public:
|
||||
typedef MasterWallIterator iterator;
|
||||
MasterWall(WallVertex* u, WallVertex* v) {
|
||||
insert(0, u);
|
||||
insert(1, v);
|
||||
};
|
||||
void insert(float position, WallVertex* u) {
|
||||
vertices.insert(std::pair<float, WallVertex*>(position,u));
|
||||
};
|
||||
WallVertex* u() { return vertices.begin()->second; };
|
||||
WallVertex* v() { return vertices.rbegin()->second; };
|
||||
iterator begin() { return iterator(vertices.begin()); }
|
||||
iterator end() { return iterator(vertices.end()); }
|
||||
iterator rbegin() { return iterator(vertices.rbegin()); }
|
||||
iterator rend() { return iterator(vertices.rend()); }
|
||||
iterator find(float position) { return iterator(vertices.find(position)); }
|
||||
iterator rfind(float position) { return iterator(vertices.find(position), true); }
|
||||
iterator find(float position, bool reverse) { return iterator(vertices.find(position), reverse); }
|
||||
};
|
||||
|
||||
class Wall {
|
||||
public:
|
||||
WallVertex* u;
|
||||
WallVertex* v;
|
||||
float uPosOnMasterWall;
|
||||
float vPosOnMasterWall;
|
||||
MasterWall* master;
|
||||
public:
|
||||
Wall(WallVertex* _u, WallVertex* _v) {
|
||||
u = _u;
|
||||
v = _v;
|
||||
if (u->onMasterWall != NULL && u->onMasterWall == v->onMasterWall) { // u et v au milieu de master
|
||||
master = u->onMasterWall;
|
||||
uPosOnMasterWall = u->posOnMasterWall;
|
||||
vPosOnMasterWall = v->posOnMasterWall;
|
||||
} else if (u->onMasterWall != NULL && (u->onMasterWall->u() == v || u->onMasterWall->v() == v)) { // u au milieu de master, v au bord
|
||||
master = u->onMasterWall;
|
||||
uPosOnMasterWall = u->posOnMasterWall;
|
||||
vPosOnMasterWall = (master->u() == v) ? 0 : 1;
|
||||
} else if (v->onMasterWall != NULL && (v->onMasterWall->u() == u || v->onMasterWall->v() == u)) { // v au milieu de master, u au bord
|
||||
master = v->onMasterWall;
|
||||
uPosOnMasterWall = (master->u() == u) ? 0 : 1;
|
||||
vPosOnMasterWall = v->posOnMasterWall;
|
||||
} else {
|
||||
std::map<WallVertex*, MasterWall*>::iterator it = u->endWall.find(v);
|
||||
if (it != u->endWall.end()) { // u et v au bord d'un master existant.
|
||||
master = it->second;
|
||||
uPosOnMasterWall = (master->u() == u) ? 0 : 1;
|
||||
vPosOnMasterWall = (master->u() == u) ? 1 : 0;
|
||||
} else { // u et v au bord d'un nouveau master.
|
||||
master = new MasterWall(u, v);
|
||||
uPosOnMasterWall = 0;
|
||||
vPosOnMasterWall = 1;
|
||||
u->addEndWall(v, master);
|
||||
v->addEndWall(u, master);
|
||||
}
|
||||
}
|
||||
};
|
||||
operator Segment () {
|
||||
return Segment(*u, *v);
|
||||
}
|
||||
WallVertex* randomPos(int seed, int n, float a, float b) {
|
||||
float width = vPosOnMasterWall - uPosOnMasterWall;
|
||||
float pos = floatInRange(seed, n, uPosOnMasterWall + a*width, uPosOnMasterWall + b*width);
|
||||
MasterWallIterator mwi = master->find(pos);
|
||||
if (mwi == master->end()) { // Il n'y a pas encore de WallVertex à cette position sur master.
|
||||
Vertex mu = *(master->u());
|
||||
Vertex mv = *(master->v());
|
||||
WallVertex* wv = new WallVertex(mu * pos + mv * (1-pos), master, pos);
|
||||
master->insert(pos, wv);
|
||||
return wv;
|
||||
} else { // Il y a déjà un WallVertex à cette position sur master.
|
||||
return (*mwi);
|
||||
}
|
||||
};
|
||||
typedef MasterWall::iterator iterator;
|
||||
iterator begin() { return master->find(uPosOnMasterWall, (uPosOnMasterWall > vPosOnMasterWall)); };
|
||||
iterator end() { return master->find(vPosOnMasterWall, (uPosOnMasterWall > vPosOnMasterWall)); };
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -35,7 +35,7 @@ public:
|
|||
static const unsigned int largeurRoute = 200;
|
||||
static const unsigned int largeurTrottoir = 140;
|
||||
static const unsigned int hauteurEtage = 300;
|
||||
static const unsigned int hauteurToit = 100;
|
||||
static const unsigned int hauteurToit = 200;
|
||||
static const unsigned int hauteurTrottoir = 20;
|
||||
static const unsigned int hauteurMaxBatiment = hauteurTrottoir + hauteurEtage + hauteurToit;
|
||||
};
|
||||
|
|
|
@ -14,6 +14,7 @@ void ToitQuad::getBoundingBoxPoints() {
|
|||
void ToitQuad::triangulation() {
|
||||
switch (hash2(seed, -1) % 4) {
|
||||
case 0: pointCentral(); break;
|
||||
// TODO : deuxPoints() et deuxPointsVerticaux() ne génèrent pas des quad où les 4 points sont sur le même plan.
|
||||
case 1: deuxPoints(); break;
|
||||
case 2: deuxPointsVerticaux(); break;
|
||||
case 3:
|
||||
|
@ -25,7 +26,7 @@ void ToitQuad::pointCentral() {
|
|||
Quad qh = c.offsetNormal(height);
|
||||
Vertex center = qh.insetNESW(qh.minLength() / 3.f).randomPoint(seed, 0);
|
||||
for (int i = 0; i < 4; i++)
|
||||
addGPUTriangle(c[NE+i], center, c[SE+i], Couleurs::toit);
|
||||
addGPUTriangle(c[SE+i], center, c[NE+i], Couleurs::toit);
|
||||
}
|
||||
|
||||
void ToitQuad::deuxPoints() {
|
||||
|
@ -36,8 +37,8 @@ void ToitQuad::deuxPoints() {
|
|||
Vertex e = Segment(qh[NE], qh[SE]).randomPos(seed, 1, 1.f/3.f, 2.f/3.f);
|
||||
Vertex centerE = Segment(e,w).randomPos(seed, 2, 0.6f, 0.8f);
|
||||
Vertex centerW = Segment(e,w).randomPos(seed, 2, 0.2f, 0.4f);
|
||||
addGPUTriangle(q[NE], centerE, q[SE], Couleurs::toit);
|
||||
addGPUTriangle(q[SW], centerW, q[NW], Couleurs::toit);
|
||||
addGPUTriangle(q[SE], centerE, q[NE], Couleurs::toit);
|
||||
addGPUTriangle(q[NW], centerW, q[SW], Couleurs::toit);
|
||||
addGPUQuad(q[SE], q[SW], centerW, centerE, Couleurs::toit);
|
||||
addGPUQuad(q[NW], q[NE], centerE, centerW, Couleurs::toit);
|
||||
}
|
||||
|
@ -48,8 +49,8 @@ void ToitQuad::deuxPointsVerticaux() {
|
|||
Quad qh = q.offsetNormal(height);
|
||||
Vertex w = Segment(qh[NW], qh[SW]).randomPos(seed, 0, 1.f/3.f, 2.f/3.f);
|
||||
Vertex e = Segment(qh[NE], qh[SE]).randomPos(seed, 1, 1.f/3.f, 2.f/3.f);
|
||||
addGPUTriangle(q[NE], e, q[SE], Couleurs::toit); // TODO : devrait être couleur mur.
|
||||
addGPUTriangle(q[SW], w, q[NW], Couleurs::toit); // TODO : devrait être couleur mur.
|
||||
addGPUTriangle(q[SE], e, q[NE], Couleurs::mur);
|
||||
addGPUTriangle(q[NW], w, q[SW], Couleurs::mur);
|
||||
addGPUQuad(q[SE], q[SW], w, e, Couleurs::toit);
|
||||
addGPUQuad(q[NW], q[NE], e, w, Couleurs::toit);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user