Suite des ponts.
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@ -66,7 +66,7 @@ Chose* BatimentQuad::factory(int seed, int n, Vertex ne, Vertex se, Vertex sw, V
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addChild(new BatimentQuadMaison(lctr+q.corner[0],lctr+q.corner[1],lctr+q.corner[2],lctr+q.corner[3]));
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*/
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addChild(new BatimentQuadPont(q.corner[0],q.corner[1],q.corner[2],q.corner[3],300));
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addChild(new BatimentQuadPont(lctr+q.corner[0],lctr+q.corner[1],lctr+q.corner[2],lctr+q.corner[3],300));
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return NULL; // pour compilation, à virer.
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}
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@ -72,8 +72,8 @@ void BatimentQuadPont::triangulation() {
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std::cout << std::endl << l1.norm() << std::endl;
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addTriangle(new Triangle(pb,sw,swh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pa,nw,nwh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pb,sw,swh,0x10,0xFF,0x10));
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addTriangle(new Triangle(pa,nw,nwh,0x10,0xFF,0x10));
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for(var=-1.7,n=0; var <= 1.7; var+=pas,n++) {
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std::cout << var << std::endl;
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@ -82,26 +82,26 @@ void BatimentQuadPont::triangulation() {
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a = q.corner[3] + Vertex(0,0,nt(var,height));
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b = q.corner[2] + Vertex(0,0,nt(var,height));
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addQuad(a,b,pb,pa,0xFF,0xFF,0xFF);
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addQuad(a,b,pb,pa,0xEE,0xEE,0xEE);
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if( n < middle) {
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addTriangle(new Triangle(pa,a,nwh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pb,b,swh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pa,a,nwh,0xFF,0x10,0xFF));
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addTriangle(new Triangle(pb,b,swh,0xFF,0x10,0xFF));
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}
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else if(n == middle) {
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addTriangle(new Triangle(pa,a,nwh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pb,b,swh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(a,neh,nwh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(b,seh,swh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pa,a,nwh,0x10,0x10,0xFF));
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addTriangle(new Triangle(pb,b,swh,0x10,0x10,0xFF));
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addTriangle(new Triangle(a,neh,nwh,0x10,0x10,0xFF));
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addTriangle(new Triangle(b,seh,swh,0x10,0x10,0xFF));
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}
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else {
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addTriangle(new Triangle(pa,a,neh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pb,b,seh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(pa,a,neh,0x10,0xFF,0xFF));
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addTriangle(new Triangle(pb,b,seh,0x10,0xFF,0xFF));
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}
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pa = a;
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pb = b;
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}
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addTriangle(new Triangle(se,pb,seh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(ne,pa,neh,0xFF,0xFF,0xFF));
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addTriangle(new Triangle(se,pb,seh,0x10,0xFF,0x10));
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addTriangle(new Triangle(ne,pa,neh,0x10,0xFF,0x10));
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}
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