diff --git a/rules/batiment/batimentquadmur.cpp b/rules/batiment/batimentquadmur.cpp index c92ce00..12a44c7 100644 --- a/rules/batiment/batimentquadmur.cpp +++ b/rules/batiment/batimentquadmur.cpp @@ -22,6 +22,11 @@ void BatimentQuadMur::setWindow(bool val) { windowPos = Quad(wBack[SE],wFront[SE],wFront[SW],wBack[SW]); windowPosh = Quad(wBack[NE],wFront[NE],wFront[NW],wBack[NW]); + //addGPUQuad(wFront,0xFF,0xFF,0x00); + //addGPUQuad(wBack,0xFF,0xFF,0x00); + //addGPUQuad(windowPos,0x90,0x90,0xFF); + //addGPUQuad(windowPosh,0x90,0x90,0xFF); + //std::cout << "lr" << lr << std::endl; //std::cout << windowPos[NE] << std::endl; //std::cout << windowPos[SE] << std::endl; @@ -34,7 +39,7 @@ bool BatimentQuadMur::split() { return false; Quad left = Quad(windowPos[NW],windowPos[SW],c[SW],c[NW]); - Quad lefth = Quad(windowPosh[NW],windowPosh[SE],ch[SW],ch[NW]); + Quad lefth = Quad(windowPosh[NW],windowPosh[SW],ch[SW],ch[NW]); Quad right = Quad(c[NE],c[SE],windowPos[SE],windowPos[NE]); Quad righth = Quad(ch[NE],ch[SE],windowPosh[SE],windowPosh[NE]); @@ -50,5 +55,6 @@ void BatimentQuadMur::triangulation() { if(!window) addGPUOcto(c, ch, 0xf1,0xe3,0xad); else - addGPUOcto(c, ch, 0xFF,0x10,0x00); + //addGPUOcto(c, ch, 0xFF,0x10,0x00); + addGPUQuad(windowPosh,0xFF,0xFF,0x00); }