Fixed SplitBox/MergeBox boundaries.
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40299aa45b
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d15ef280f6
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@ -140,8 +140,9 @@ void Chose::addBBPoints(const Quad q, float height) {
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}
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void Chose::updateAABB() {
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float splitFactor = Dimensions::splitFactor * LODFactor();
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float mergeFactor = Dimensions::mergeFactor * LODFactor();
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float thisSplitFactor = Dimensions::splitFactor * LODFactor();
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// TODO : adapt mergeFactor to Camera::moveSensitivity
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float thisMergeFactor = thisSplitFactor * std::max(1.01f, Dimensions::mergeFactor);
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float nonFacingFactor = 2.f/3.f;
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lod.firstBBPoint = true;
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getBoundingBoxPoints();
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@ -152,13 +153,13 @@ void Chose::updateAABB() {
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for (int i = 0; i < 3; i++)
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areaFacing[i] = size[(i+1)%3]*size[(i+1)%3];
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for (int i = 0; i < 3; i++) {
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float pseudoLength = std::max(1.f, std::sqrt(areaFacing[i] + areaFacing[(i+1)%3] * nonFacingFactor + areaFacing[(i+1)%3] * nonFacingFactor));
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float splitIncrement = std::min(Dimensions::backFrustum, splitFactor * pseudoLength);
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float mergeIncrement = std::min(Dimensions::backFrustum * mergeFactor/splitFactor, mergeFactor * pseudoLength);
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lod.splitBox[2*i] = lod.aabb[2*i] - splitIncrement;
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lod.splitBox[2*i+1] = lod.aabb[2*i+1] + splitIncrement;
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lod.mergeBox[2*i] = lod.aabb[2*i] - mergeIncrement;
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lod.mergeBox[2*i+1] = lod.aabb[2*i+1] + splitIncrement;
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float pseudoLength = std::max(size[i]/2.f, std::sqrt(areaFacing[i] + areaFacing[(i+1)%3] * nonFacingFactor + areaFacing[(i+1)%3] * nonFacingFactor));
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float splitDistance = thisSplitFactor * pseudoLength;
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float mergeDistance = thisMergeFactor * pseudoLength;
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lod.splitBox[2*i] = center[i] - splitDistance;
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lod.splitBox[2*i+1] = center[i] + splitDistance;
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lod.mergeBox[2*i] = center[i] - mergeDistance;
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lod.mergeBox[2*i+1] = center[i] + mergeDistance;
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}
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}
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@ -2,7 +2,7 @@
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const unsigned int Couleurs::fog = mix(cielHaut, cielBas, 0.5);
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const float Dimensions::splitFactor = 4.f;
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const float Dimensions::mergeFactor = 4.5f;
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const float Dimensions::splitFactor = 1.f;
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const float Dimensions::mergeFactor = 1.25f;
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const float Dimensions::frontFrustum = 1.f;
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const float Dimensions::backFrustum = 4000 * 100; // 4km
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4
view.cpp
4
view.cpp
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@ -165,8 +165,8 @@ void View::renderScene(int lastTime, int currentTime) {
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float fps = (int)(1000/(currentTime-lastTime));
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char text[100]; // Text
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snprintf(&(text[0]), 100, "FPS: %4.2f", fps);
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std::cout << "\r" << fps << " ";
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std::cout.flush();
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std::cerr << "\r" << fps << " ";
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std::cerr.flush();
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/*
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glLoadIdentity ();
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glDisable(GL_LIGHTING);
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