subdivision des murs. (bug)

This commit is contained in:
Yoann 2012-01-19 14:09:47 +01:00
parent b9e164aa0f
commit d715079db2
4 changed files with 158 additions and 0 deletions

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#include "all_includes.hh"
EtageQuad::EtageQuad(Quad _c, Quad _ch, bool _we, bool _ws, bool _ww, bool _wn)
: Chose(), c(_c), ch(_ch), we(_we), ws(_ws), ww(_ww), wn(_wn) {
addEntropy(c);
addEntropy(ch);
}
void EtageQuad::getBoundingBoxPoints() {
addBBPoints(c);
addBBPoints(ch);
}
bool EtageQuad::split() {
Quad me = c.insetOpp(E,28);
Quad ms = c.inset(E,28).inset(W,28).insetOpp(S,28);
Quad mw = c.insetOpp(W,28);
Quad mn = c.inset(E,28).inset(W,28).insetOpp(N,28);
Quad meh = ch.insetOpp(E,28);
Quad msh = ch.inset(E,28).inset(W,28).insetOpp(S,28);
Quad mwh = ch.insetOpp(W,28);
Quad mnh = ch.inset(E,28).inset(W,28).insetOpp(N,28);
MurQuad *mme = new MurQuad(me << 1,meh << 1,we);
MurQuad *mmn = new MurQuad(mn,mnh,wn);
MurQuad *mmw = new MurQuad(mw >> 1,mwh >> 1,ww);
MurQuad *mms = new MurQuad(ms >> 2,msh >> 2,ws);
mmw=mmw;
mms=mms;
addChild(mme);
//addChild(mmw);
addChild(mmn);
//addChild(mms);
return true;
}
void EtageQuad::triangulation() {
addGPUOcto(c,ch, 0xF1E0E0);
}

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#ifndef _RULES_BATIMENT_EtageQuad_HH_
#define _RULES_BATIMENT_EtageQuad_HH_
#include "all_includes.hh"
class EtageQuad : public Chose {
private :
Quad c;
Quad ch;
bool we, ws, ww, wn;
public :
EtageQuad(Quad c, Quad ch, bool we=true, bool ws=true, bool ww=true, bool wn=true);
virtual bool split();
virtual void triangulation();
virtual void getBoundingBoxPoints();
};
#endif

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#include "all_includes.hh"
MurQuad::MurQuad(Quad _c, Quad _ch, bool _window) : Chose(), c(_c), ch(_ch), window(_window) {
addEntropy(c);
addEntropy(ch);
if(_window)
setWindow();
}
void MurQuad::getBoundingBoxPoints() {
addBBPoints(c);
addBBPoints(ch);
}
void MurQuad::setWindow() {
Quad q = Quad(ch[NE],c[NE],c[NW],ch[NW]);
int lr = (q.length(S) - 120)/2;
Quad wFront = q.insetNESW(40,lr,120,lr);
Quad wBack = wFront.offsetNormal(28);
windowPos = Quad(wFront[SE],wBack[SE],wBack[SW],wFront[SW]);
windowPosh = Quad(wFront[NE],wBack[NE],wBack[NW],wFront[NW]);
//addGPUQuad(q,0xFFFF00);
//addGPUQuad(ch,0xFFFF00);
//addGPUQuad(windowPos,0xFFFF00);
}
bool MurQuad::split() {
if(!window)
return false;
/*if(c.maxLengthNS() < c.maxLengthEW()) {
c = c >> 1;
ch = ch >> 1;
}*/
float length = c.maxLengthNS();
if(length > 500) {
//addGPUTriangle(c[NW],c[NE],c[SE],0xFF0000);
Quad qa = c.insetOpp(W,length/2);
Quad qb = c.insetOpp(E,length-(length/2));
Quad qah = ch.insetOpp(W,length/2);
Quad qbh = ch.insetOpp(E,length-(length/2));
addGPUQuad(qa,0x0000FF);
addGPUQuad(qb,0x00FF00);
addGPUQuad(qah,0x0000FF);
addGPUQuad(qbh,0x00FF00);
//addGPUQuad(qa,0xFFFF00);
//addChild(new MurQuad(qa,qah,window));
//addChild(new MurQuad(qb,qbh,window));
} else {
Quad right = Quad(windowPos[NW],windowPos[SW],c[SW],c[NW]);
Quad righth = Quad(windowPosh[NW],windowPosh[SW],ch[SW],ch[NW]);
Quad left = Quad(c[NE],c[SE],windowPos[SE],windowPos[NE]);
Quad lefth = Quad(ch[NE],ch[SE],windowPosh[SE],windowPosh[NE]);
Quad top = Quad(windowPosh[NE],windowPosh[NW],windowPosh[SW],windowPosh[SE]);
addChild(new MurQuad(c,windowPos));
addChild(new MurQuad(windowPosh,ch));
addChild(new MurQuad(left,lefth));
addChild(new MurQuad(right,righth));
}
return true;
}
void MurQuad::triangulation() {
if(!window)
addGPUOcto(c, ch, Couleurs::mur);
//else
//addGPUOcto(c, ch, 0xFF,0x10,0x00);
//addGPUQuad(windowPosh,0xFF,0xFF,0x00);
}

24
rules/architecture/mur.hh Normal file
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#ifndef _RULES_BATIMENT_Mur_HH_
#define _RULES_BATIMENT_Mur_HH_
#include "all_includes.hh"
class MurQuad: public Chose {
private :
Quad c;
Quad ch;
bool window; // Contient une fenêtre ou non.
Quad windowPos;
Quad windowPosh;
public :
MurQuad(Quad c, Quad ch, bool _windows=false);
virtual void triangulation();
virtual bool split();
virtual void getBoundingBoxPoints();
void setWindow();
};
#endif