Ajout de booléens pour détection des maison complètement encerclées.
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@ -1,20 +1,30 @@
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#include "all_includes.hh"
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BatimentQuad_::BatimentQuad_(Quad _c, bool _isSub) : Chose(), c(_c), isSub(_isSub) {
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BatimentQuad_::BatimentQuad_(Quad _c, bool _isSub, bool _we, bool _ws, bool _ww, bool _wn)
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: Chose(), c(_c), isSub(_isSub), we(_we), ws(_ws), ww(_ww), wn(_wn) {
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addEntropy(c);
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}
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bool BatimentQuad_::split() {
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int minSurface = 100 * 100 * 100;
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Quad q = c << c.maxLengthSide();
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if(q.surface() > 2 * minSurface) {
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Quad q = c;
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//Quad q = c << c.maxLengthSide();
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if(c.maxLengthNS() < c.maxLengthEW()) {
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q = c >> 1;
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bool t = we;
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we = wn; wn = ww; ww = ws; ws = t;
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}
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std::cout << "w : " << we << " " << ws << " " << ww << " " << wn << std::endl;
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if((we || ws || ww || wn) && q.surface() > 2 * minSurface) {
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Vertex n = Segment(q[NW], q[NE]).randomPos(seed, 0, 3.f/8.f, 5.f/8.f);
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Vertex s = Segment(q[SE], q[SW]).randomPos(seed, 1, 3.f/8.f, 5.f/8.f);
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addChild(new BatimentQuad_(Quad(q[NE], q[SE], s, n), true));
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addChild(new BatimentQuad_(Quad(q[SW], q[NW], n, s), true));
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addChild(new BatimentQuad_(Quad(q[NE], q[SE], s, n), true,we&&true,ws&&true,false,wn&&true));
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addChild(new BatimentQuad_(Quad(q[SW], q[NW], n, s), true,false,ws&&true,ww&&true,wn&&true));
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} else {
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Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
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ch = ch.insetNESW(80);
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addChild(new ToitQuad(ch, Dimensions::hauteurToit));
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}
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@ -6,9 +6,10 @@
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class BatimentQuad_ : public Chose {
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Quad c;
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bool isSub;
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bool we, ws, ww, wn;
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public:
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BatimentQuad_(Quad _c, bool _isSub = false);
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BatimentQuad_(Quad _c, bool _isSub=false, bool _we=true, bool _ws=true, bool _ww=true, bool _wn=true);
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virtual bool split();
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virtual void triangulation();
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virtual void getBoundingBoxPoints();
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