Ajout de booléens pour détection des maison complètement encerclées.
This commit is contained in:
parent
82e6587822
commit
e06a78df82
|
@ -1,20 +1,30 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuad_::BatimentQuad_(Quad _c, bool _isSub) : Chose(), c(_c), isSub(_isSub) {
|
BatimentQuad_::BatimentQuad_(Quad _c, bool _isSub, bool _we, bool _ws, bool _ww, bool _wn)
|
||||||
|
: Chose(), c(_c), isSub(_isSub), we(_we), ws(_ws), ww(_ww), wn(_wn) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BatimentQuad_::split() {
|
bool BatimentQuad_::split() {
|
||||||
int minSurface = 100 * 100 * 100;
|
int minSurface = 100 * 100 * 100;
|
||||||
Quad q = c << c.maxLengthSide();
|
Quad q = c;
|
||||||
if(q.surface() > 2 * minSurface) {
|
//Quad q = c << c.maxLengthSide();
|
||||||
|
if(c.maxLengthNS() < c.maxLengthEW()) {
|
||||||
|
q = c >> 1;
|
||||||
|
bool t = we;
|
||||||
|
we = wn; wn = ww; ww = ws; ws = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout << "w : " << we << " " << ws << " " << ww << " " << wn << std::endl;
|
||||||
|
if((we || ws || ww || wn) && q.surface() > 2 * minSurface) {
|
||||||
Vertex n = Segment(q[NW], q[NE]).randomPos(seed, 0, 3.f/8.f, 5.f/8.f);
|
Vertex n = Segment(q[NW], q[NE]).randomPos(seed, 0, 3.f/8.f, 5.f/8.f);
|
||||||
Vertex s = Segment(q[SE], q[SW]).randomPos(seed, 1, 3.f/8.f, 5.f/8.f);
|
Vertex s = Segment(q[SE], q[SW]).randomPos(seed, 1, 3.f/8.f, 5.f/8.f);
|
||||||
|
|
||||||
addChild(new BatimentQuad_(Quad(q[NE], q[SE], s, n), true));
|
addChild(new BatimentQuad_(Quad(q[NE], q[SE], s, n), true,we&&true,ws&&true,false,wn&&true));
|
||||||
addChild(new BatimentQuad_(Quad(q[SW], q[NW], n, s), true));
|
addChild(new BatimentQuad_(Quad(q[SW], q[NW], n, s), true,false,ws&&true,ww&&true,wn&&true));
|
||||||
} else {
|
} else {
|
||||||
Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
|
Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
|
||||||
|
ch = ch.insetNESW(80);
|
||||||
addChild(new ToitQuad(ch, Dimensions::hauteurToit));
|
addChild(new ToitQuad(ch, Dimensions::hauteurToit));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -6,9 +6,10 @@
|
||||||
class BatimentQuad_ : public Chose {
|
class BatimentQuad_ : public Chose {
|
||||||
Quad c;
|
Quad c;
|
||||||
bool isSub;
|
bool isSub;
|
||||||
|
bool we, ws, ww, wn;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
BatimentQuad_(Quad _c, bool _isSub = false);
|
BatimentQuad_(Quad _c, bool _isSub=false, bool _we=true, bool _ws=true, bool _ww=true, bool _wn=true);
|
||||||
virtual bool split();
|
virtual bool split();
|
||||||
virtual void triangulation();
|
virtual void triangulation();
|
||||||
virtual void getBoundingBoxPoints();
|
virtual void getBoundingBoxPoints();
|
||||||
|
|
Loading…
Reference in New Issue
Block a user