Split semble fonctionner (pas vérifié les valeurs).

This commit is contained in:
Georges Dupéron 2011-09-26 22:41:39 +02:00
parent d853595738
commit e710b49e77
4 changed files with 153 additions and 72 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
simple-terrain
display
roam

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@ -1,8 +1,26 @@
all: simple-terrain
CC=gcc
# -ansi -pedantic -Wconversion
CCWARN=-Wall -Wextra -Werror
CFLAGS=-O3 $(CCWARN)
.PHONY: all
all: simple-terrain display roam
.PHONY: test
test: all
./simple-terrain | display
./display
./roam
simple-terrain: simple-terrain.c
gcc simple-terrain.c -o simple-terrain
simple-terrain: simple-terrain.c Makefile
$(CC) $< -o $@
display: display.c
gcc -lGL -lSDL display.c -o display
display: display.c Makefile
$(CC) -lGL -lSDL $< $(CFLAGS) -o $@
roam: roam.c Makefile
$(CC) $< $(CFLAGS) -o $@
# Create objects from C source code
%.o: %.c
$(CC) -c $< $(CFLAGS) -o $@

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@ -3,13 +3,16 @@
#include <GL/glu.h>
int main(int argc, char *argv[]) {
short continuer;
SDL_Event event;
argc = argc; /* Unused */
argv = argv; /* Unused */
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption("Mon premier programme OpenGL !",NULL);
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
short continuer = 1;
SDL_Event event;
continuer = 1;
while (continuer) {
SDL_WaitEvent(&event);

187
roam.c
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@ -1,3 +1,5 @@
#include <stdio.h>
#include <stdlib.h>
/* Implémentation de ROAM
* http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.22.1811&rep=rep1&type=pdf
*
@ -36,7 +38,7 @@ typedef struct Vertex {
int x;
int y;
int z;
// Ajouter des champs ici.
/* Ajouter des champs ici. */
} Vertex;
typedef struct Triangle {
@ -51,84 +53,141 @@ typedef struct Triangle {
struct Triangle* tParent;
} Triangle;
int get_z(x,y) {
int get_z(int x, int y) {
x = x; /* Unused */
y = y; /* Unused */
return 0;
}
void triangle_split(Triangle* t) {
if (t->baseNeighbor != NULL)
// T and its base neighbor aren't of the same LOD.
if (t->baseNeighbor->baseNeighbor != t)
triangle_split(t->baseNeighbor);
Vertex* c = (Vertex*)malloc(sizeof(Vertex));
Triangle* b; /* base neighbor */
Vertex* c; /* center vertex */
Triangle* subTLeft;
Triangle* subTRight;
Triangle* subBLeft;
Triangle* subBRight;
b = t->tBaseNeighbor;
if (b != NULL)
if (b->tBaseNeighbor != t)
/* T and its base neighbor aren't of the same LOD. */
triangle_split(b);
c = (Vertex*)malloc(sizeof(Vertex));
c->x = (t->vLeft->x + t->vRight->x) / 2;
c->y = (t->vLeft->y + t->vRight->y) / 2;
c->z = get_z(c->x, c->y);
Triangle* t1 = (Triangle*)malloc(sizeof(Triangle));
t1->vApex = c;
t1->vLeft = t->vApex;
t1->vRight = t->vLeft;
t1->tLeftChild = NULL;
t1->tRightChild = NULL;
// v-- Left or right, doesn't matter.
if (t->tParent == NULL) {
t1->tBaseNeighbor = NULL;
subTLeft = (Triangle*)malloc(sizeof(Triangle));
subTRight = (Triangle*)malloc(sizeof(Triangle));
if (b != NULL) {
subBLeft = (Triangle*)malloc(sizeof(Triangle));
subBRight = (Triangle*)malloc(sizeof(Triangle));
} else {
if (t->tParent->tRightChild->tRightChild == NULL) {
t1->tBaseNeighbor = t->tParent->tRightChild;
} else {
t1->tBaseNeighbor = t->tParent->tRightChild->tRightChild;
}
subBLeft = NULL;
subBRight = NULL;
}
Triangle* t2 = malloc(sizeof(Triangle));
t2->vApex = c;
t2->vLeft = t->vRight;
t2->vRight = t->vApex;
t2->tLeftChild = NULL;
t2->tRightChild = NULL;
// v-- Left or right, doesn't matter.
if (t->tParent->tLeftChild->tLeftChild == NULL) {
t2->tBaseNeighbor = t->tParent->tLeftChild;
} else {
t2->tBaseNeighbor = t->tParent->tLeftChild->tLeftChild;
/* subTLeft */
{
/* Vertices */
subTLeft->vApex = c;
subTLeft->vLeft = t->vApex;
subTLeft->vRight = t->vLeft;
/* Children */
subTLeft->tLeftChild = NULL;
subTLeft->tRightChild = NULL;
/* Neighbors */
subTLeft->tBaseNeighbor = t->tLeftNeighbor;
subTLeft->tLeftNeighbor = subTRight;
subTLeft->tRightNeighbor = subBRight;
/* Parent */
subTLeft->tParent = t;
}
t->tLeftChild = t1;
t->tRightChild = t2;
// Split tBaseNeighbor
Triangle* tb = t->tBaseNeighbor;
if (tb == NULL) return;
Triangle* t1 = malloc(sizeof(Triangle));
t1->vApex = c;
t1->vLeft = tb->vApex;
t1->vRight = tb->vLeft;
t1->tLeftChild = NULL;
t1->tRightChild = NULL;
// v-- Left or right, doesn't matter.
if (tb->tParent->tRightChild->tRightChild == NULL) {
t1->tBaseNeighbor = tb->tParent->tRightChild;
} else {
t1->tBaseNeighbor = tb->tParent->tRightChild->tRightChild;
/* subTRight */
{
/* Vertices */
subTRight->vApex = c;
subTRight->vLeft = t->vRight;
subTRight->vRight = t->vApex;
/* Children */
subTRight->tLeftChild = NULL;
subTRight->tRightChild = NULL;
/* Neighbors */
subTRight->tBaseNeighbor = t->tRightNeighbor;
subTRight->tLeftNeighbor = subBLeft;
subTRight->tRightNeighbor = subTLeft;
/* Parent */
subTRight->tParent = t;
}
Triangle* t2 = malloc(sizeof(Triangle));
t2->vApex = c;
t2->vLeft = tb->vRight;
t2->vRight = tb->vApex;
t2->tLeftChild = NULL;
t2->tRightChild = NULL;
// v-- Left or right, doesn't matter.
if (tb->tParent->tLeftChild->tLeftChild == NULL) {
t2->tBaseNeighbor = tb->tParent->tLeftChild;
} else {
t2->tBaseNeighbor = tb->tParent->tLeftChild->tLeftChild;
/* subBLeft */
if (b != NULL) {
/* Vertices */
subBLeft->vApex = c;
subBLeft->vLeft = b->vApex;
subBLeft->vRight = t->vRight; /* == b->vLeft, mais a plus de chances d'être dans le cache, non ? */
/* Children */
subBLeft->tLeftChild = NULL;
subBLeft->tRightChild = NULL;
/* Neighbors */
subBLeft->tBaseNeighbor = b->tLeftNeighbor;
subBLeft->tLeftNeighbor = subBRight;
subBLeft->tRightNeighbor = subTRight;
/* Parent */
subBLeft->tParent = t;
}
/* subBRight */
if (b != NULL) {
/* Vertices */
subBRight->vApex = c;
subBRight->vLeft = t->vLeft; /* == b->vRight, mais a plus de chances d'être dans le cache, non ? */
subBRight->vRight = b->vApex;
/* Children */
subBRight->tLeftChild = NULL;
subBRight->tRightChild = NULL;
/* Neighbors */
subBRight->tBaseNeighbor = b->tRightNeighbor;
subBRight->tLeftNeighbor = subTLeft;
subBRight->tRightNeighbor = subBLeft;
/* Parent */
subBRight->tParent = t;
}
t->tLeftChild = subTLeft;
t->tRightChild = subTRight;
if (b != NULL) {
b->tLeftChild = subBLeft;
b->tRightChild = subBRight;
}
tb->tLeftChild = t1;
tb->tRightChild = t2;
}
void triangle_merge(Triangle* T) {
T = T;
}
int main() {
Triangle* t = (Triangle*)malloc(sizeof(Triangle));
Vertex* vApex = (Vertex*)malloc(sizeof(Vertex));
Vertex* vLeft = (Vertex*)malloc(sizeof(Vertex));
Vertex* vRight = (Vertex*)malloc(sizeof(Vertex));
vApex->x = 1024; vApex->y = 1024; vApex->z = 0;
vLeft->x = 0; vLeft->y = 0; vLeft->z = 0;
vRight->x = 2048; vRight->y = 0; vRight->z = 0;
t->vApex = vApex;
t->vLeft = vLeft;
t->vRight = vRight;
t->tLeftChild = NULL;
t->tRightChild = NULL;
t->tBaseNeighbor = NULL;
t->tLeftNeighbor = NULL;
t->tRightNeighbor = NULL;
t->tParent = NULL;
triangle_split(t);
triangle_split(t->tLeftChild);
triangle_split(t->tLeftChild->tLeftChild);
triangle_split(t->tLeftChild->tRightChild);
return 0;
}