#include "all_includes.hh" Lod::Lod(Vertex _camera, Chose* root) { for (int i = 0; i < 6; i++) { merge[i].init((i & 1) ? 1 : -1); splitIn[i].init((i & 1) ? 1 : -1); splitOut[i].init((i & 1) ? -1 : 1); } this->camera[0] = _camera.x; this->camera[1] = _camera.y; this->camera[2] = _camera.z; addSplitCube(root); setCamera(_camera); } void Lod::setCamera(Vertex newCamera) { this->camera[0] = newCamera.x; this->camera[1] = newCamera.y; this->camera[2] = newCamera.z; // Merge. for(int i = 0; i < 6; i++) { Chose* c; while((c = merge[i].popIfLessThan(camera[i>>1]))) { for(int j = 0; j < 6; j++) { if(i == j) continue; merge[j].remove(c->lod.mergeBox[j], c); } doMerge(c); } } // Split out vers split in. for(int i = 0; i < 6; i++) { Chose* c; while((c = splitOut[i].popIfLessThan(camera[i>>1]))) { if(c->lod.inCounter == 5) { for(int j = 0; j < 6; j++) { if(i == j) continue; splitIn[j].remove(c->lod.splitBox[j], c); } doSplit(c); } else { c->lod.inCounter++; splitIn[i].insert(c->lod.splitBox[i], c); } } } // Split in vers split out. for(int i = 0; i < 6; i++) { Chose* c; while((c = splitIn[i].popIfLessThan(camera[i>>1]))) { c->lod.inCounter--; splitOut[i].insert(c->lod.splitBox[i], c); } } } void Lod::doSplit(Chose* c) { c->split(); std::vector::iterator it; ////bool mergeCube = false; // Started to work again on the project, a new warning detected this. for (it = c->children.begin(); it != c->children.end(); ++it) { ////mergeCube = true; // Started to work again on the project, a new warning detected this. (*it)->triangulation(); (*it)->updateAABB(); // (*it)->drawAABB(); addSplitCube((*it)); } addMergeCube(c); // else { // // Pour debug : quand on tente de split un objet qui ne peut // // pas l'être, on vire le dessin de sa splitBox. // c->clearTriangles(); // c->triangulation(); // } } void Lod::doMerge(Chose* c) { doSubMerge(c); addSplitCube(c); } void Lod::doSubMerge(Chose* c) { std::vector::iterator it; for (it = c->children.begin(); it != c->children.end(); ++it) { for(int j = 0; j < 6; j++) { merge[j].remove((*it)->lod.mergeBox[j], (*it)); splitIn[j].remove((*it)->lod.splitBox[j], (*it)); splitOut[j].remove((*it)->lod.splitBox[j], (*it)); } doSubMerge(*it); } c->merge(); } void Lod::addMergeCube(Chose* chose) { // Innutile de détecter si l'on est déjà sortis de la mergeBox : // comme elle est plus grosse que la splitBox, on est forcément // dedans. for(int i = 0; i < 6; i++) merge[i].insert(chose->lod.mergeBox[i], chose); } void Lod::addSplitCube(Chose* c) { c->lod.inCounter = 0; for(int i = 0; i < 6; i++) { if(splitOut[i].lessThan(c->lod.splitBox[i], camera[i>>1])) { c->lod.inCounter++; splitIn[i].insert(c->lod.splitBox[i], c); } else { splitOut[i].insert(c->lod.splitBox[i], c); } } if (c->lod.inCounter == 6) { for(int i = 0; i < 6; i++) splitIn[i].remove(c->lod.splitBox[i], c); doSplit(c); } }