#include "all_includes.hh" int main(int argc, char* argv[]) { glutInit(&argc, argv); // Générer une tile de base if(argc > 1) Chose::initialSeed = (unsigned int) atoi(argv[1]); std::cout << "Initial seed = " << Chose::initialSeed << std::endl; float size = 20000 * 100; Vertex ne(+size/2.f, +size/2.f, 0); Vertex se(+size/2.f, -size/2.f, 0); Vertex sw(-size/2.f, -size/2.f, 0); Vertex nw(+size/2.f - size/8.f, +size/2.f, 0); Chose* c = new QuartierQuad(Quad(ne, se, sw, nw)); c->triangulation(); c->updateAABB(); new View(c); return 0; }