#include "all_includes.hh" Lod::Lod(Vertex camera, Chose* root) { for (int i = 0; i < 6; i++) merge[i].setId(i); for (int i = 0; i < 12; i++) split[i].setId(6+i); this->camera[0] = camera.x; this->camera[1] = camera.y; this->camera[2] = camera.z; addSplitCube(root); setCamera(camera); } void Lod::setCamera(Vertex newCamera) { this->camera[0] = newCamera.x; this->camera[1] = newCamera.y; this->camera[2] = newCamera.z; // Merge. for(int i = 0; i < 6; i++) { Chose* c; int pos = NegateEven(camera[i>>1], i); while((c = merge[i].popIfLessThan(pos))) { std::cout << "=== mer Pop " << (int)(c) << " from merge " << i << std::endl; for(int j = 0; j < 6; j++) { if(i == j) continue; std::cout << "=== mer Remove " << (int)(c) << " from merge " << j << std::endl; merge[j].remove(c); // TODO } } } // Split out vers split in. for(int i = 0; i < 6; i++) { Chose* c; int pos = NegateOdd(camera[i>>1], i); while((c = split[2*i+1].popIfLessThan(pos))) { std::cout << "=== soi Pop " << (int)(c) << " from split " << 2*i+1 << std::endl; for (int a = 0; a < 18; a++) std::cout << (c->lod.heaps[a]) << " "; std::cout << std::endl; if(c->inCounter == 5) { for(int j = 0; j < 6; j++) { if(i == j) continue; std::cout << "=== soi1 Remove " << (int)(c)<<" from split "<< 2*j<inCounter++; std::cout << "=== soi2 Insert " << (int)(c) << " into split " << 2*i << std::endl; split[2*i].insert(c->splitCube[i], c); } } } // Split in vers split out. for(int i = 0; i < 6; i++) { Chose* c; int pos = NegateEven(camera[i>>1], i); while((c = split[2*i].popIfLessThan(pos))) { std::cout << "=== sio Pop " << (int)(c) << " from split " << 2*i << std::endl; c->inCounter--; std::cout << "=== sio Insert " << (int)(c) << " into split " << 2*i+1 << std::endl; split[2*i+1].insert(c->splitCube[i], c); } } } void Lod::doSplit(Chose* c) { std::cout << "doSplit " << (int)(c) << std::endl; // TODO c->split(); std::vector::iterator it; for (it = c->children.begin(); it != c->children.end(); ++it) { (*it)->triangulation(); (*it)->updateAABB(); addSplitCube((*it)); } std::cout << "END doSplit" << std::endl; } void Lod::addMergeCube(Chose* chose) { for(int i = 0; i < 5; i++) { std::cout << "+++ mer Insert " << (int)(chose) << " into merge " << i << std::endl; merge[i].insert(NegateEven(chose->lod.mergeCube[i], i), chose); } } void Lod::addSplitCube(Chose* chose) { std::cout << "addSplitCube " << (int)chose << std::endl; chose->inCounter = 0; for(int i = 0; i < 6; i++) { if(NegateEven(chose->lod.splitCube[i] - camera[i>>1], i) >= 0) { chose->inCounter++; std::cout << "+++ spl1 Insert " << (int)(chose) << " into split " << 2*i << std::endl; split[2*i].insert(NegateEven(chose->lod.splitCube[i],i), chose); } else { std::cout << "+++ spl2 Insert " << (int)(chose) << " into split " << 2*i+1<lod.splitCube[i],i), chose); } } // TODO : si chose->inCounter == 6, il faut le split immédiatement. if (chose->inCounter == 6) { for(int i = 0; i < 6; i++) { std::cout << "+++ spl3 Remove " << (int)(chose) << " from split " << 2*i << std::endl; split[2*i].remove(chose); } std::cout << "CALL doSplit FROM addSplitCube" << std::endl; doSplit(chose); } }