#include "all_includes.hh" Chose::Chose() : seed(initialSeed), children() { std::cout << "NEW CHOSE " << (int)(this) << std::endl; } void Chose::addChild(Chose* c) { children.push_back(c); } void Chose::addTriangle(Triangle* t) { triangles.push_back(t); } bool Chose::merge() { children.clear(); // triangles.clear(); return true; } void Chose::display() { if (children.size() > 0) { std::vector::iterator it; for (it = children.begin(); it != children.end(); ++it) { (*it)->display(); } } else { std::vector::iterator it; for (it = triangles.begin(); it != triangles.end(); ++it) { (*it)->display(); } } } void Chose::addBBPoint(Vertex v) { if (lod.firstBBPoint) { lod.firstBBPoint = false; lod.aabb[0] = v.x; lod.aabb[1] = v.x; lod.aabb[2] = v.y; lod.aabb[3] = v.y; lod.aabb[4] = v.z; lod.aabb[5] = v.z; } else { lod.aabb[0] = std::min(lod.aabb[0], v.x); lod.aabb[1] = std::max(lod.aabb[1], v.x); lod.aabb[2] = std::min(lod.aabb[2], v.y); lod.aabb[3] = std::max(lod.aabb[3], v.y); lod.aabb[4] = std::min(lod.aabb[4], v.z); lod.aabb[5] = std::max(lod.aabb[5], v.z); } } void Chose::updateAABB() { lod.firstBBPoint = true; getBoundingBoxPoints(); for (int i = 0; i < 6; i++) { // TODO lod.splitCube[i] = lod.aabb[i]; lod.mergeCube[i] = lod.aabb[i]; } } unsigned int Chose::initialSeed = 779313522;//random_seed();