#include "all_includes.hh" int main() { // Générer une tile de base std::cout << "Initial seed = " << Chose::initialSeed << std::endl; int size = 20000; Vertex ne(size, size, 0); Vertex se(size, 0, 0); Vertex sw(0, 0, 0); Vertex nw(0, size, 0); Chose* c = QuartierQuad::factory(Chose::initialSeed, 0, ne, se, sw, nw); c->triangulation(); c->updateAABB(); new View(c); return 0; }