#include "all_includes.hh" EtageQuad::EtageQuad(Quad _c, Quad _ch, bool _we, bool _ws, bool _ww, bool _wn) : Chose(), c(_c), ch(_ch), we(_we), ws(_ws), ww(_ww), wn(_wn) { addEntropy(c); addEntropy(ch); } void EtageQuad::getBoundingBoxPoints() { addBBPoints(c); addBBPoints(ch); } bool EtageQuad::split() { Quad me = c.insetOpp(E,28); Quad ms = c.inset(E,28).inset(W,28).insetOpp(S,28); Quad mw = c.insetOpp(W,28); Quad mn = c.inset(E,28).inset(W,28).insetOpp(N,28); Quad meh = ch.insetOpp(E,28); Quad msh = ch.inset(E,28).inset(W,28).insetOpp(S,28); Quad mwh = ch.insetOpp(W,28); Quad mnh = ch.inset(E,28).inset(W,28).insetOpp(N,28); addChild(new MurQuad(me << 1,meh << 1,we)); addChild(new MurQuad(mw >> 1,mwh >> 1,ww)); addChild(new MurQuad(mn,mnh,wn)); addChild(new MurQuad(ms >> 2,msh >> 2,ws)); return true; } void EtageQuad::triangulation() { addGPUFourQuads(c,ch, Couleurs::mur); addGPUQuad(ch.offsetNormal(-30), Couleurs::plafond); addGPUQuad(c, Couleurs::plancher); }