#include "all_includes.hh" Quad::Quad() {} Quad::Quad(Vertex ne, Vertex se, Vertex sw, Vertex nw) { corner[NE] = ne; corner[SE] = se; corner[SW] = sw; corner[NW] = nw; } void Quad::offset(/*Cardinal*/int side, int offset) { Vertex voffset = (corner[NE + side]-corner[NW + side]).perpendicular().setNorm(offset); corner[NE + side] = corner[NE + side] + voffset.projectOn(corner[NE + side]-corner[SE + side]); corner[NW + side] = corner[NW + side] + voffset.projectOn(corner[NW + side]-corner[SW + side]); }