#include "all_includes.hh" BatimentQuadMur::BatimentQuadMur(Quad c, float height) : Chose(), c(c), height(height) { addEntropy(c); } void BatimentQuadMur::getBoundingBoxPoints() { addBBPoints(c); addBBPoints(c + Vertex(0,0,height)); } void BatimentQuadMur::triangulation() { addGPUOcto(c, c + Vertex(0,0,height), 0xF1, 0xE0, 0xE0); }