#include "all_includes.hh" BatimentQuadMur::BatimentQuadMur(Quad _c, Quad _ch) : Chose(), c(_c), ch(_ch) { addEntropy(c); addEntropy(ch); this->window = false; } void BatimentQuadMur::getBoundingBoxPoints() { addBBPoints(c); addBBPoints(ch); } void BatimentQuadMur::setWindow(Quad w) { this->windowPos = w; this->window = true; } bool BatimentQuadMur::split() { if(!window) return false; Quad left = c; Quad right = c; Quad top = c; Quad bottom = c; //addChild(BatimentQuadMur()) return false; } void BatimentQuadMur::triangulation() { addGPUOcto(c, ch, 0xf1,0xe3,0xad); }