#include "all_includes.hh" // TODO : créer les routes dans les bâtiments int main() { // Générer une tile de base std::cout << "Initial seed = " << Chose::initialSeed << std::endl; float size = 20000; Vertex ne(size, size, 0); Vertex se(size, 0, 0); Vertex sw(0, 0, 0); Vertex nw(0, size, 0); Chose* c = QuartierQuad::factory(Chose::initialSeed, 0, Quad(ne, se, sw, nw)); c->triangulation(); c->updateAABB(); //std::cout << Triangle(se, sw, nw).surface() << std::endl; std::cout << Quad(Vertex(10,10,0), Vertex(10,0,0), Vertex(0,0,0), Vertex(0,10,0)).surface() << std::endl; //new View(c); return 0; }