#ifndef _ALL_INCLUDES_HH_ #define _ALL_INCLUDES_HH_ class Chose; // DEBUG #include #include #include // DEBUG #include #include #include #include #include #include #include #include #include #include #include #include // Affichage du FPS #include //#include #include #include "geometry/directions.hh" #include "geometry/vertex.hh" #include "geometry/angle.hh" #include "geometry/segment.hh" #include "geometry/triangle.hh" #include "geometry/quad.hh" #include "gputriangle.hh" #include "hash.hh" // heap.hh must be included before lod.hh #include "heap.hh" // lod.hh must be included before chose.hh and view.hh #include "lod.hh" #include "view.hh" #include "rules/chose.hh" #include "rules/couleursDimensions.hh" #include "rules/arbre.hh" #include "rules/arche.hh" #include "rules/batiment.hh" #include "rules/quartier.hh" #include "rules/routetrottoir.hh" #include "rules/terrain.hh" #include "rules/toit.hh" #include "rules/etage.hh" #include "rules/mur.hh" #endif