#include "all_includes.hh" BatimentQuadToit::BatimentQuadToit(Quad _c, int _type) : Chose(), c(_c), type(_type) { addEntropy(c); } void BatimentQuadToit::getBoundingBoxPoints() { addBBPoints(c); addBBPoints(c + Vertex(0,0,200)); // TODO } void BatimentQuadToit::triangulation() { if(type == 1) { if(c.minLengthNS() < c.minLengthEW()) c = c << 1; c = c.inset(N, -20).inset(S,-20); height = c.minLengthEW() / 5; Vertex ce = c[SE] + (c[NE] - c[SE])/2 + Vertex(0,0,height); Vertex cw = c[SW] + (c[NW] - c[SW])/2 + Vertex(0,0,height); addGPUTriangle(c[NW],cw,c[SW],0xF1E0E0); addGPUTriangle(c[SE],ce,c[NE],0xF1E0E0); //addGPUQuad(c[NE],c[NW],c[SW],c[SE],0xF1E0E0); addGPUQuad(c[NE],c[NW],cw,ce,0xE02000); addGPUQuad(c[SW],c[SE],ce,cw,0xE02000); } }