#include "all_includes.hh" Segment::Segment(Vertex u, Vertex v): u(u), v(v) {} float Segment::length() { return (u-v).norm(); } Segment Segment::reduce(float value) { float reduc = (float)length()/(float)value; return Segment(u,u+((v - u) / reduc)); } int Segment::width() { return std::abs(u.x - v.x); } int Segment::height() { return std::abs(u.y - v.y); } Vertex Segment::randomPos(int seed, int n, int a, int b) { int pos = hashInRange(seed, n, a, b); return (u * pos + v * (100-pos)) / 100; }