#include "all_includes.hh" Chose::Chose() : seed(initialSeed), children() { } void Chose::addChild(Chose* c) { children.push_back(c); } void Chose::addTriangle(GPUTriangle* t) { triangles.push_back(t); } bool Chose::merge() { children.clear(); // triangles.clear(); return true; } void Chose::addQuad(Vertex u, Vertex v, Vertex w, Vertex x, char r, char g, char b) { this->addTriangle(new GPUTriangle(u,x,w,r,g,b)); this->addTriangle(new GPUTriangle(w,v,u,r,g,b)); } void Chose::addOcto(Vertex a, Vertex b, Vertex c, Vertex d, Vertex e, Vertex f, Vertex g, Vertex h, char red, char green, char blue) { this->addQuad(a,b,c,d,red,green,blue); this->addQuad(e,f,g,h,red,green,blue); this->addQuad(b,a,e,f,red,green,blue); this->addQuad(c,b,f,g,red,green,blue); this->addQuad(d,c,g,h,red,green,blue); this->addQuad(a,d,h,e,red,green,blue); } void Chose::display() { if (children.size() > 0) { std::vector::iterator it; for (it = children.begin(); it != children.end(); ++it) { (*it)->display(); } } else { std::vector::iterator it; for (it = triangles.begin(); it != triangles.end(); ++it) { (*it)->display(); } } } void Chose::addBBPoint(Vertex v) { if (lod.firstBBPoint) { lod.firstBBPoint = false; lod.aabb[0] = v.x; lod.aabb[1] = v.x; lod.aabb[2] = v.y; lod.aabb[3] = v.y; lod.aabb[4] = v.z; lod.aabb[5] = v.z; } else { lod.aabb[0] = std::min(lod.aabb[0], v.x); lod.aabb[1] = std::max(lod.aabb[1], v.x); lod.aabb[2] = std::min(lod.aabb[2], v.y); lod.aabb[3] = std::max(lod.aabb[3], v.y); lod.aabb[4] = std::min(lod.aabb[4], v.z); lod.aabb[5] = std::max(lod.aabb[5], v.z); } } void Chose::updateAABB() { lod.firstBBPoint = true; getBoundingBoxPoints(); float dx = lod.aabb[1] - lod.aabb[0]; float dy = lod.aabb[3] - lod.aabb[2]; float dz = lod.aabb[5] - lod.aabb[4]; float volume = dx*dy*dz; float pseudoLength = std::max(1.f, std::pow(volume, 1.f/3.f) / 1000.f); float splitFactor = 24 * pseudoLength; float mergeFactor = 25 * pseudoLength; for (int i = 0; i < 3; i++) { float center = (lod.aabb[2*i] + lod.aabb[2*i+1]) / 2; lod.splitBox[2*i] = (lod.aabb[2*i] - center) * splitFactor + center; lod.splitBox[2*i+1] = (lod.aabb[2*i+1] - center) * splitFactor + center; lod.mergeBox[2*i] = (lod.aabb[2*i] - center) * mergeFactor + center; lod.mergeBox[2*i+1] = (lod.aabb[2*i+1] - center) * mergeFactor + center; } } // DEBUG void Chose::drawAABB() { addOcto( Vertex(lod.splitBox[0], lod.splitBox[2], lod.splitBox[4]), Vertex(lod.splitBox[1], lod.splitBox[2], lod.splitBox[4]), Vertex(lod.splitBox[1], lod.splitBox[3], lod.splitBox[4]), Vertex(lod.splitBox[0], lod.splitBox[3], lod.splitBox[4]), Vertex(lod.splitBox[0], lod.splitBox[2], lod.splitBox[5]), Vertex(lod.splitBox[1], lod.splitBox[2], lod.splitBox[5]), Vertex(lod.splitBox[1], lod.splitBox[3], lod.splitBox[5]), Vertex(lod.splitBox[0], lod.splitBox[3], lod.splitBox[5]), hashInRange(seed, 42, 0, 256), hashInRange(seed, 43, 0, 256), hashInRange(seed, 44, 0, 256) ); } unsigned int Chose::initialSeed = random_seed();