#include "all_includes.hh" QuartierQuadRect::QuartierQuadRect(Vertex ne, Vertex se, Vertex sw, Vertex nw) : QuartierQuad(ne, se, sw, nw) { } QuartierQuadRect::~QuartierQuadRect() { children.clear(); triangles.clear(); } bool QuartierQuadRect::split() { Vertex n = Segment(c[NW], c[NE]).randomPos(seed, 0, 33, 67); Vertex s = Segment(c[SE], c[SW]).randomPos(seed, 1, 33, 67); Quad qe = Quad(c[NE], c[SE], s, n); Quad qw = Quad(c[SW], c[NW], n, s); qe.offset(W,-hrw); qw.offset(W,-hrw); addChild(new RouteQuadChaussee(qe.c[NW], qe.c[SW], qw.c[NW], qw.c[SW])); addChild(QuartierQuad::factory(seed, 2, qe.c[0], qe.c[1], qe.c[2], qe.c[3])); addChild(QuartierQuad::factory(seed, 3, qw.c[0], qw.c[1], qw.c[2], qw.c[3])); return true; }