// get_z() #include "roam.h" #include // QuadTree Node. typedef struct QTNode { Vertex* center; Vertex* vertices[4]; struct QTNode* children[4]; struct QTNode* neighbors[4]; // linked list across all nodes, for traversal when we display them. struct QTNode* nextNode; struct QTNode* previousNode; unsigned int minLOD; unsigned int maxLOD; } QTNode; QTNode* QT_example(); void QT_enumerate(QTNode* first); void QT_split(QTNode* parent);