#ifndef _ALL_INCLUDES_HH_ #define _ALL_INCLUDES_HH_ class Chose; // DEBUG #include #include #include #include #include #include #include #include #include #include #include #include #include #include "geometry/angle.hh" #include "geometry/directions.hh" #include "geometry/vertex.hh" #include "geometry/segment.hh" #include "geometry/triangle.hh" #include "geometry/quad.hh" #include "gputriangle.hh" #include "hash.hh" // heap.hh must be included before lod.hh #include "heap.hh" // lod.hh must be included before chose.hh and view.hh #include "lod.hh" #include "view.hh" #include "rules/chose.hh" #include "rules/architecture/couleursDimensions.hh" #include "rules/architecture/arche.hh" #include "rules/architecture/batiment.hh" #include "rules/architecture/quartier.hh" #include "rules/architecture/routetrottoir.hh" #include "rules/architecture/terrain.hh" #include "rules/architecture/toit.hh" #include "rules/batiment/batimentquad.hh" #include "rules/batiment/batimentquadmaison.hh" #include "rules/batiment/batimentquadjardin.hh" #include "rules/batiment/batimentquadpont.hh" #include "rules/batiment/batimentquadmaisonpont.hh" #include "rules/batiment/batimentquadblock.hh" #include "rules/batiment/batimentquadtoit.hh" #include "rules/batiment/batimenttri.hh" #include "rules/batiment/batimentquadmur.hh" #include "rules/batiment/batimentquadfenetre.hh" #endif