#include "all_includes.hh" TerrainQuad::TerrainQuad(Quad _c) : Chose(), c(_c) { addEntropy(c); } void TerrainQuad::getBoundingBoxPoints() { addBBPoints(c); } void TerrainQuad::triangulation() { addGPUQuad(c, Couleurs::herbe); } TerrainTri::TerrainTri(Triangle _c) : Chose(), c(_c) { addEntropy(c); } void TerrainTri::getBoundingBoxPoints() { addBBPoints(c); } void TerrainTri::triangulation() { addGPUTriangle(c, Couleurs::herbe); }