#include "all_includes.hh" BatimentQuad_::BatimentQuad_(Quad _c) : Chose(), c(_c) { addEntropy(c); } bool BatimentQuad_::split() { Quad ch = c.offsetNormal(Dimensions::hauteurEtage); //addChild(new ToitQuad(ch, Dimensions::hauteurToit)); return true; } void BatimentQuad_::triangulation() { Quad ch = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit); addGPUQuad(ch, Couleurs::toit); for (int i = 0; i < 4; i++) addGPUQuad(Quad(c[NE+i], c[SE+i], ch[SE+i], ch[NE+i]), Couleurs::mur); } void BatimentQuad_::getBoundingBoxPoints() { addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit); } BatimentTri_::BatimentTri_(Triangle _c) : Chose(), c(_c) { addEntropy(c); } bool BatimentTri_::split() { return false; } void BatimentTri_::triangulation() { Triangle th = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit); addGPUTriangle(th, Couleurs::toit); for (int i = 0; i < 3; i++) addGPUQuad(Quad(c[LEFT+i], c[TOP+i], th[TOP+i], th[LEFT+i]), Couleurs::mur); } void BatimentTri_::getBoundingBoxPoints() { addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit); }