#include "all_includes.hh" TerrainQuadHerbe::TerrainQuadHerbe(Quad c) : Chose(), c(c) { addEntropy(c); } void TerrainQuadHerbe::getBoundingBoxPoints() { addBBPoints(c); addBBPoints(c + Vertex(0,0,1000)); // TODO } void TerrainQuadHerbe::triangulation() { triangles.reserve(2); addGPUQuad(c, 0x11, 0xaa, 0x22); }