#include "all_includes.hh" BatimentQuadFenetre::BatimentQuadFenetre(Quad _c, float _height) : Chose(), c(_c), height(_height) { addEntropy(c); } void BatimentQuadFenetre::getBoundingBoxPoints() { addBBPoints(c); addBBPoints(c + Vertex(0,0,height)); } void BatimentQuadFenetre::triangulation() { // Vide laisse un trou Ă  la place de la fenĂȘtre. }