#include "all_includes.hh" int main(int argc, char* argv[]) { // Générer une tile de base if(argc > 1) Chose::initialSeed = (unsigned int) atoi(argv[1]); std::cout << "Initial seed = " << Chose::initialSeed << std::endl; float size = 500 * 100; Vertex ne(size, size, 0); Vertex se(size, 0, 0); Vertex sw(0, 0, 0); Vertex nw(0, size, 0); Chose* c = new QuartierQuad(Quad(ne, se, sw, nw)); c->triangulation(); c->updateAABB(); new View(c); return 0; }